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Post by The Keeper on Jun 29, 2009 0:05:59 GMT -8
really no warforged? how sad
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Post by reiphil on Jun 29, 2009 9:18:35 GMT -8
really no warforged? how sad Warforged aren't really of this time in our plane. Tech level is too low.
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Post by The Keeper on Jun 29, 2009 14:20:57 GMT -8
really no warforged? how sad Warforged aren't really of this time in our plane. Tech level is too low. oh ok. was warforged accessible to us before? cuz i thought i remember talking to u about it cuz i was considering it
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Post by reiphil on Jun 29, 2009 17:55:06 GMT -8
Warforged aren't really of this time in our plane. Tech level is too low. oh ok. was warforged accessible to us before? cuz i thought i remember talking to u about it cuz i was considering it yes it was. but as I flesh out the time and story of the lands, so must I flesh out what races are there.
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Post by Joseph Barros on Jun 29, 2009 18:06:58 GMT -8
2) Be true to the game: I am really getting tired of the meta gaming that is going on DURING game play. All I ask of you players is to be true to what your character sees and hears in the game. If you guys have been walking for a few hours and suddenly one of your characters goes missing. I don't want to hear "I suddenly look around to check for him, even though I have never looked around before in my entire career to check for people." It's retarded, and takes away the enjoyment of the story. I am not sure about this one. "Even though your character has never looked behind him before." I think it is much more beneficial to the game to assume that most charachters, especially those with perception ARE looking around. That's what passive perception is all about, and unless its under extreme conditions I think even a bad perception would notice "oh shit! Where's Billy Bob?" Otherwise the game gets bogged down Baldur's Gate style. "Move two squares. I look around. Do I see anything Phil? Ok. Move two squares. I look around. Do I see anything Phil? Ok." and on and on. For the same reason our characters' bladders and asses aren't exploding we can assume our characters have a little more intelligence than a character from The Sims.
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Post by The Keeper on Jun 29, 2009 18:36:51 GMT -8
2) Be true to the game: I am really getting tired of the meta gaming that is going on DURING game play. All I ask of you players is to be true to what your character sees and hears in the game. If you guys have been walking for a few hours and suddenly one of your characters goes missing. I don't want to hear "I suddenly look around to check for him, even though I have never looked around before in my entire career to check for people." It's retarded, and takes away the enjoyment of the story. I am not sure about this one. "Even though your character has never looked behind him before." I think it is much more beneficial to the game to assume that most charachters, especially those with perception ARE looking around. That's what passive perception is all about, and unless its under extreme conditions I think even a bad perception would notice "oh shit! Where's Billy Bob?" Otherwise the game gets bogged down Baldur's Gate style. "Move two squares. I look around. Do I see anything Phil? Ok. Move two squares. I look around. Do I see anything Phil? Ok." and on and on. For the same reason our characters' bladders and asses aren't exploding we can assume our characters have a little more intelligence than a character from The Sims. ok i'm not really responding to ur post joseph but i just wanted to say Nathan the warden is sorely missed right now. tony quit so we just got me half-defending the party. we strike well with the barb and warlock, heal well with the shaman and arclord, and sorta control with the wiz, but we need someone to mark shit. u coming on saturday? phil knocked us all up to level 10 after "defeating" karavakos. u missed a lot of plot progression son
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Post by reiphil on Jun 29, 2009 19:46:45 GMT -8
I am not sure about this one. "Even though your character has never looked behind him before." I think it is much more beneficial to the game to assume that most charachters, especially those with perception ARE looking around. That's what passive perception is all about, and unless its under extreme conditions I think even a bad perception would notice "oh shit! Where's Billy Bob?" Otherwise the game gets bogged down Baldur's Gate style. "Move two squares. I look around. Do I see anything Phil? Ok. Move two squares. I look around. Do I see anything Phil? Ok." and on and on. For the same reason our characters' bladders and asses aren't exploding we can assume our characters have a little more intelligence than a character from The Sims. That's true. But if I have your passive perceptions and you guys are walking and something happens, steathily, and then one of you guys wanna roll an active perception... That makes no sense, UNLESS you were actively giving me a perception check so often (I don't mean every few squares, but perhaps if you guys were travelling, every hour or so).
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Post by Joseph Barros on Jun 30, 2009 17:27:05 GMT -8
I get that, but still what you are saying is you want us to start making more arbitrary perception rolls. If something happens stealthily and you have given us any hint at all that something stealthy happened... well its akin to a snapped branch perking our ears up. If no one is actively searching and the stealthy action beats everyone's passives, don't say or do anything to give us an indication that something happened.
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Post by reiphil on Jul 28, 2009 13:25:53 GMT -8
bump
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Post by Joseph Barros on Jul 28, 2009 17:11:44 GMT -8
Short rest section: I think I know the answer to this, but I never asked so I figure I might ask now. When Steven was pumping us full of his healing juice how long were our average rests? Were we just auto taking multiple short rests? If so then lol. I get why you're putting in the house rule.
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Post by kore on Jul 28, 2009 17:32:41 GMT -8
When Steven was pumping us full of his healing juice... Don't ask, don't tell.
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Post by reiphil on Jul 28, 2009 17:46:17 GMT -8
Short rest section: I think I know the answer to this, but I never asked so I figure I might ask now. When Steven was pumping us full of his healing juice how long were our average rests? Were we just auto taking multiple short rests? If so then lol. I get why you're putting in the house rule. Yes. You guys were auto taking 4-5 short rests without saying anything.
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Post by frobones on Jul 28, 2009 22:53:39 GMT -8
Short rest section: I think I know the answer to this, but I never asked so I figure I might ask now. When Steven was pumping us full of his healing juice how long were our average rests? Were we just auto taking multiple short rests? If so then lol. I get why you're putting in the house rule. Yes. You guys were auto taking 4-5 short rests without saying anything. When it was crucial I mentioned the time we took, like when were clearing the demon excavation site.
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Post by Joseph Barros on Jul 29, 2009 19:13:58 GMT -8
haha I always kinda wondered about that. Resting for an hour after every fight. The BBEG's spies were probably reporting back "They fight well, but goddamn what a bunch of lazy sons of bitches. They spent half the day just loafing around playing hackey sack!"
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Post by reiphil on Jul 29, 2009 20:34:32 GMT -8
haha I always kinda wondered about that. Resting for an hour after every fight. The BBEG's spies were probably reporting back "They fight well, but goddamn what a bunch of lazy sons of bitches. They spent half the day just loafing around playing hackey sack!" Pretty much. When you get to the BBEG's lair, just watch as you can only refresh your encounter powers and not use them during the short rest (IE 2nd short rest) cause they just keep rushing you.
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