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Post by frobones on Jan 3, 2010 0:28:14 GMT -8
I took it because I couldn't have my backstory otherwise. My Dupes would be outed for looking too similar to Yulis Prime when they run their companies. Sure, wanting to take the expensive ranks of morph now is optimizing the power I already have; but taking the power was necessary to seed my Dupes into the world. If we can gloss over that "minor" detail or come up with a way to RP some permanent dupe persistent cosmetic surgery having one guy know my dirty secret or some weird extrapolation of the Benefit Feat for them to look different (or even extending the Alternate Identity feats I've already taken), I wouldn't mind getting rid of the morph power. It's only 1 Power Point.
So in summary I took it for RP reasons, but still trying to get the most milage out of it since I already have it.
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Post by Joseph Barros on Jan 3, 2010 13:47:09 GMT -8
"Seeding" yourself into the world is exactly the kind of thing I don't want. Connected and wealth is one thing, but being an economic super power is different. Seeing as how you mentioned you're fine if some how your dupes were corrupted or something like that I'm not so sure why you are so paranoid about having anyone involved in the company management that isn't a dupe. Having other people in the company doesn't mean you can't do good things and it seems awfully arrogant of Yulis to believe that he and he alone knows what is good to the extent that he trusts only his dupes. Sounds a lot like The Unity actually... Independent voices that think differently than you would make your company stronger, not weaker. You can only learn so much from books and, dupes or not, you've all only run the one company. Having people in the company a la a board of directors you trust and have interviewed would mean to include people with insight and experience you and your dupes could not have achieved on their own. However, if Yulis truly suffers from some kind of megalomania then fine. You can take the morph power as I presented it and appoint your dupes to all the necessary positions. I'll make it work. The biggest problem is that only in cheery fantasy comic land does it makes sense to do even that. There is no way someone your age would be able to acquire and maintain the necessary capital to run such a huge company without selling shares. Not to mention it just plain makes good business sense... something that your character has knowledge of. Check this out. investing.hirby.com/why-would-a-company-want-to-sell-shares-on-the-stock-market/Should make clear why your background is such a challenge because it requires ignoring the existence of certain pre-requisites to own such a powerful company and I am trying to run a world that more or less follows reality. But like I said, I can make it work if you just have to have such power. And in any case, if it feels like you are abusing your company's wealth then, well, the lord giveth and the lord taketh away.
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Post by frobones on Jan 23, 2010 20:33:25 GMT -8
Question @ Joseph: How far are you willing to let me take my wealth. Core rules says the Wealth DC to buy equipment = 10 + equipment cost. A Headquarters is considered equipment. Once we get far enough along and organized (if it comes to that), I was thinking Yulis could fund/buy a suitable headquarters for our heroes. If you allow it, I would spend some of my earned PP to increase my wealth even further to be able to make such a purchase.
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Post by frobones on Jan 23, 2010 20:45:02 GMT -8
Question @ Joseph: I'm gonna repost this cause I think it got lost in the forums to Joseph...
Can we add Ultimate Power to our usable material. It doesn't actually add more powers to the game, it simply gives us the building blocks of powers used to make the ones in the Core rules; and by the time we get to the point of a new campaign, we will have become accustomed to the rules, how powers works, what we can do with powers, etc.
Currently, we taking what's in the Core rules, breaking them down with flaws and drawbacks then building them back up with extras and feats. We ourselves are breaking down powers into their building blocks then piecing them back together again. UP (Ultimate Power) gives of the building blocks (which they call "Effects") to begin with and also re-explains the powers in the Core rules on how exactly they are created with said Effects.
So, my reason for allowing us to use UP is to open more doors for character power development and broaden our minds for RP as we would be forced to add flavor to the basic Effects that UP offers. It wouldn't effect the current campaign we're in now as we are generally locked into the powers we have. But when we do transition to a new campaign, we could have thoroughly developed characters with some interesting combination of powers ready to go.
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Post by Joseph Barros on Jan 26, 2010 16:29:39 GMT -8
Headquarters is fine. Just don't expect modern day Avenger's mansion. 1960's X-mansion at best.
And no, you can't have it located on the moon.
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Post by Joseph Barros on Jan 26, 2010 16:33:02 GMT -8
I understand your reasoning about UP Stephen, but no. I have perused it and I understand what UP is. However, there are plenty of doors open as is. I want to get the basics down first, before adding even more to it. I'm not saying we'll never use it. I just want to stick with the main manual for now until I, personally, get a better flow and feel for the mechanics of powers.
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Post by Joseph Barros on Feb 21, 2010 11:50:42 GMT -8
Hey what are you guys using for character creation?
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Post by frobones on Feb 21, 2010 16:15:26 GMT -8
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Post by Joseph Barros on Feb 22, 2010 19:10:21 GMT -8
www.westguard.org/index.php?title=Help:MnM_Character_BuilderFound this. It's a spread sheet based on open office for Mutants and Masterminds. They have an excel version too it appears. It's pretty awesome. Has drop down lists for powers and such and it does the math for you, which is mostly what I wanted. The clincher is that it inputs it all into a character sheet for you.
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