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Post by reiphil on Jul 30, 2013 11:37:57 GMT -8
I think i'll stick with 30.
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Post by kore on Aug 9, 2013 21:13:37 GMT -8
Phil, I originally wrote in a couple of Skills to the Gambler profession that I'm not sure how they'd benefit the character mechanically: Dodge and Parry. You've created the Dodger Talent which gives its own benefit and I was wondering how, or if, it should be differentiated from those Skills...or whether those skill should exist.
Thoughts?
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Post by reiphil on Aug 10, 2013 7:35:32 GMT -8
Dodge is a bonus to ranged. Parry is a bonus to melee but you have to have a melee weapon equipped.
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Post by kore on Aug 19, 2013 20:35:25 GMT -8
Is Banded armor considered a light armor? Most often (if not always) it has no SA penalty; and sometimes when riptur-scale does have an SA penalty. Just curious as I dress my paper doll.
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Post by reiphil on Aug 20, 2013 16:41:08 GMT -8
Riptur is heavier than banded. Banded is considered light to medium armor.
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Post by kore on Sept 6, 2013 7:48:03 GMT -8
Phil, I was wondering if there was a reason the Minor Salves and Poison under "New Items" have a weight of 1. The rulebook gives such items a weight of 0.
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Post by reiphil on Sept 6, 2013 8:52:26 GMT -8
3 reasons:
1) Because I didn't see the healing potion on the pages... 2) Because the healing potion i'm providing is 5x more potent than the one you can buy 3) Because the minor poison is more available than the RARE poisons out there (although generally illegal to purchase, just easier to craft).
To note: Updating the cost/effectiveness of minor potion/poison.
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