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Post by frobones on Dec 3, 2014 19:28:38 GMT -8
- Was the "Dueling" fighting style intended to support a shield? "Dueling" doesn't scream "shield" at me. A character with the Dueling option usually pairs a one-handed weapon with a shield, spellcasting focus, or free hand. -J
- How does dispel magic work vs. Invisibility? How can you target what you can't see? Or is Dis Mgc more of an area of effect? invisible does not equal hidden = can target if invisible but not hidden, but not if the invisible creature is hidden. how an invis creature could not be hidden, you can see its footsteps, hear it move, etc. You know where it is but can't see it
Wow, the failboat just keeps on chugging away. It's like WoTC now has decided to write in Chinese, pass it through google translate, and then click submit. Did anybody else think to themselves "fuck yo couch! Fuck yo couch!!" as they were reading the dueling clarification? "Dueling doesn't sound like you would use a shield. Usually people who duel use a shield." Fuck yo couch Wizards, fuck yo couch... I may have not bolded the entire user question... It has been fixed in the original post and is much more clear >.>
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Post by kore on Dec 4, 2014 10:33:06 GMT -8
I respect Crawford's clarifications, but not Mearls'. He has shown on more than one occassion that he doesn't thoroughly understand the rules enough to adjudicate the them; he's responded to several questions that were corrected by or contradicted Crawford.
Regarding Hex: What in the hell is the purpose of casting Hex at higher levels to gain an 8 or 24 hour concentration maintenance? For that matter, what is the purpose of a 1 hour concentration?
Edit: I'm having trouble sourcing that information, perhaps I'm getting lost in enworld's formatting.
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Post by frobones on Dec 4, 2014 17:45:56 GMT -8
I respect Crawford's clarifications, but not Mearls'. He has shown on more than one occassion that he doesn't thoroughly understand the rules enough to adjudicate the them; he's responded to several questions that were corrected by or contradicted Crawford. Regarding Hex: What in the hell is the purpose of casting Hex at higher levels to gain an 8 or 24 hour concentration maintenance? For that matter, what is the purpose of a 1 hour concentration? Edit: I'm having trouble sourcing that information, perhaps I'm getting lost in enworld's formatting. Regarding the hex, not all spells are intended for battle scenarios. What if you were on some sort of council debate and you wanted to hinder someone's cha saves for a long debate session? Or wanted to hinder someone's con save to make that day long poison have better effect? Or hinder str saves against a competition in a gauntlet. This is where the 1 and 8 hour usage would come into play. ?
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Post by kore on Dec 5, 2014 9:24:58 GMT -8
I respect Crawford's clarifications, but not Mearls'. He has shown on more than one occassion that he doesn't thoroughly understand the rules enough to adjudicate the them; he's responded to several questions that were corrected by or contradicted Crawford. Regarding Hex: What in the hell is the purpose of casting Hex at higher levels to gain an 8 or 24 hour concentration maintenance? For that matter, what is the purpose of a 1 hour concentration? Edit: I'm having trouble sourcing that information, perhaps I'm getting lost in enworld's formatting. Regarding the hex, not all spells are intended for battle scenarios. What if you were on some sort of council debate and you wanted to hinder someone's cha saves for a long debate session? Or wanted to hinder someone's con save to make that day long poison have better effect? Or hinder str saves against a competition in a gauntlet. This is where the 1 and 8 hour usage would come into play. ? True. But I still don't trust MM to adjudicate rules all by his lonesome.
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Post by kore on Dec 7, 2014 6:33:44 GMT -8
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Post by frobones on Dec 9, 2014 16:42:32 GMT -8
Hero Forge is up and running. It's a service that allows you to create your own miniature! Basically you use an interface to design a model for 3D printing. The website does the 3D printing for you and ships you the miniature.
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Post by reiphil on Dec 9, 2014 19:06:06 GMT -8
It is a little pricey, so hopefully you don't buy into a 25 dollar fig and die
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Post by Brian Williamson on Dec 9, 2014 22:58:33 GMT -8
It is a little pricey, so hopefully you don't buy into a 25 dollar fig and die I'm more worried about paying the $25 bucks, spending hours painting it and then breaking it in the middle of an epic encounter. Their disclaimer about its durability makes me pretty wary. I'd be interested to see what other people's experience is before I spend the money.
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Post by earthwizard on Dec 10, 2014 7:19:36 GMT -8
I could probably spend days just playing with the character design, and probably all of my money on figs. Must not look.
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Post by Joseph Barros on Dec 16, 2014 16:58:10 GMT -8
Awesome. This continues to make Hex badass for warlocks. HOWEVER, there is the downside that it requires concentration, so any other spell that also requires concentration cannot be used without ending Hex. It's still worth it, but when I played it in a one shot a few weeks ago, I ended up realizing that not being able to cast other concentration spells as a warlock is not an insignificant draw back. In particular, being the only one with a light spell (Dancing lights which requires concentration) and without torches, made for an interesting dungeon crawl over the three encounters I was maintaining my hex over.
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Post by kore on Dec 17, 2014 8:23:08 GMT -8
Awesome. This continues to make Hex badass for warlocks. HOWEVER, there is the downside that it requires concentration, so any other spell that also requires concentration cannot be used without ending Hex. It's still worth it, but when I played it in a one shot a few weeks ago, I ended up realizing that not being able to cast other concentration spells as a warlock is not an insignificant draw back. In particular, being the only one with a light spell (Dancing lights which requires concentration) and without torches, made for an interesting dungeon crawl over the three encounters I was maintaining my hex over. Precisely. Would you clarify what it was about the combination of using Light and Hex that made the crawl particularly interesting? I think part of the disconnect some people have with the warlock class is that they expect it, and its unique spells and features, to play like other caster classes. The warlock lacks, for the most part, the breadth of big damage spells that other casters have in their lists, with the fiend patron as marginal exception. I'm attracted more to the utility I can acheive through various spells and features that contribute to all aspects of play. Besides its rad status effect, Hex mitigates that lack of the classic big-badda-boom spells.
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Post by Joseph Barros on Dec 17, 2014 19:11:49 GMT -8
What made it interesting was that there was no combination at all. I only had two spell slots and I didn't want to lose my Hex. Both Dancing Lights and Hex are concentration spells; can't do one without dropping the other. I chose Hex, so the darkvision characters led the way!
The warlock lacks breadth, but ohhhhh man can he just wreck someone or something's day. Remember that when you cast a spell it's cast at the max power. For example, if the warlock can cast 3rd level spells, all spells he casts are cast at level 3 automatically. Furthermore Eldritch blast, as you level and buff it up, becomes an insanely good DPR machine quite early on, especially combined with hex. My 5th level warlock was just ripping shit up and bouncing mobs all over the place with his 'roided eldritch bolt.
In a way, it's kind of like the barbarian of caster classes. Fucks shit up, but takes a very creative and talented role player to contribute outside of combat much.
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Post by kore on Dec 18, 2014 9:00:52 GMT -8
I see, that's why I asked for clarification. Whatever method you used to acquire Dancing Lights (I'm assuming Tome) you could have chosen Light instead, which requires no concentration. It was a one-shot, so "could've, should've, would've", but perhaps it will be useful in the future. Of maybe you prefer Dancing Lights.
I hope my comment about "breadth" was taken as a general statement about the class as a whole, I was specifically addressing the lack in variety of big-damage spells. But invocation, pact boon, and patron selection give warlocks breadth in the other aspects of the game, opening it up to a more customizable, utilitarian approach to building the character. Roleplaying really falls on the head of the player, but having the tools that facilitate roleplaying (and exploring) built into the mechanics of class make it more attractive to me. The damage from EB and Hex is just sweet, sweet icing.
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Post by Joseph Barros on Dec 18, 2014 14:34:39 GMT -8
If all you want is just a light source then yes that's true. But Dancing Lights has a lot more utility than light, so with such a limited number of spells known I chose Dancing Lights instead. No coulda, shoulda, woulda assumption necessary. We worked around the drawback at the end and earlier in the adventure I was able to do things with dancing lights that I would not have been able to with light.
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Post by frobones on Dec 22, 2014 19:34:45 GMT -8
Random dungeon generator: linkSimple, yet powerful.
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