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Post by reiphil on Dec 26, 2008 20:43:40 GMT -8
Oi. Post em here.
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Post by agroson1 on Dec 31, 2008 20:37:03 GMT -8
Adam Sfigleaf:
Adam was born a mere 65 years ago. A mere adolescent in Elven years. However, he has seen and done enough to be considered an adult in any circles he may travel.
'Twas a cold winters night that Eve Sfigleaf began to show signs that her childs birth was imminent. She had sent word two days past that she was due to birth her child, and she was expecting help to arrive at any moment as her cervix began crowning to welcome this new life. Help did arrive. A mere 1/2 hour after Adam was born.
They knew his name because it was scrawled in blood next to the expired body of his mother. The locals who had come, apparently too late, decided to raise the boy as one of them...a woodsman.
.....I'll finish this, I swear....just gotta go have some New Years drinks....
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Post by mrdent12 on Jan 1, 2009 14:32:53 GMT -8
Finian
Born in the thriving city of Amn to two wealthy halfling thieves, his career path seemed clear. He would apprentice under a master thief in the guild and one day become one of the leaders of the thief guild in his fathers place. From his youth, he was trained as a facilitator of goods transportation and stealing important documents from unsuspecting rich merchants. His master, Perrin, was a forty year old halfing who managed the smuggling operations of the guild. Finian showed a natural talent for the thieves line of work. He was well respected in the guild and was on the fast track to a leadership position as a master thief. The city officials would employ him and his master to get banned magical items into the city and look the other way so long as no one reported their desire for magic items to the powerful and controling magic guild.
Finian realized he had magic potential when he temporally blinded a port official who was chasing him after he had taken a important shipment of gold from a ship. In fear of his life, he did not flaunt his gifts or tell anyone about them. If the magic guild found out they would force him to join or kill him. They could not abide by a warlock that did not follow their regulations or do their biding. Several years passed and Finian rose to the position of master thief in 10 years, twice as fast as anyone in the guild, even his father. He exploited his magical talents to avoid detection and keep would be victims in the dark. He also used his natural talents of persuasion to talk ship captains into bringing things into the city for him and to convince city officials to look the other way. The magic guild was on t him though. Each new rank he got in the guild, the more respect he got from the other members, but also the more suspicion of the magic guild. To keep an eye on him they infiltrated the the thief guild with one of their agents.
One day, the agent of the magic guild saw Finian using magic to temporarily blind a person as he move some cargo. On this report, the magic guild set a trap for Finian. They asked him to their head quarters on the pretense of wanting to hire him. Sensing something was amiss, he arranged for the meeting to be in a public location where he could have some of his friends mixed in the crowd. On the arrival of the second in command of the guild, Balzar the son of the guild leader, Finian signaled his friends to attack. The body guards of the powerful wizard were quickly taken down and Balzar was killed by Finian with a Eldritch Blast at close range so no one could see it. To avoid a war between the two guilds, the thief guild handed over those responsible for the attack to the magic guild. Before he was transported the magic guild branded him with a magical black tattoo around his right wrist. While he was being transported to the tribunal of the magic guild, Finian escaped by blinding the guards and escaping into the crowd.
When he got back to his home to see his parents, he found they had been killed by the magic guild as retribution and found a poster saying there was a price of 1,000 gold on his life. In the night, he managed to sneak away on a ship leaving the city. Fortunately, it was headed to Luskan, a city known as a haven for fugitives, thieves, and thugs. Using his skills as a thief, he quickly joined a crime syndicate. The crime boss, Bulgar, recgonized Finians skill and magical prowess. Bulgar introduced Finian to various warlocks to make Finian even stronger. In a span of a year, Finian became the go to thief of the syndicate and learned powers from Drow, Elven, and human warlocks. As his star rose, the mage guild got wind of a new thief in Luskan who used magic to help his trade and sent an enforcer to Luskan to investigate.
The enforcer's investigation at first met with little success, but gold has a way of loosening lips. The crime syndicate heard of the 1,000 gold reward out for a halfling matching Finian's description and plotted to turn him over for the bounty. They assigned Finian on a mission to steal what they called important papers of the current ruler of the city. In reality, the place he was sent to had the enforcer waiting for him. Finian was tipped off to the plan by a note left at his room door. When Finian got to the designated place he knew he could not take on the enforcer in a fair battle, as the wizard was expecting, so instead he snuck up to the enforcer and slit his throat with a sickle. As the body fell to the ground, a figure stepped out of the shadow, an aging man of 70 who really ran the crime syndicate. He told Finian he had been watching his progress and knew he had great potential. When he was informed of the plan to turn over Finian he left a note to inform Finian of the trap. He also told Finian to run, leave the city before word got back to the mage guild and more men were sent for him. That night Finian boarded a ship out of the city to live a life of hiding in foreign lands.
Now he travels from town to town, keeping a low profile and avoiding the attention of the powerful magic guild. Every where he goes he makes friends with the strongest people around just in case the magic guild ever finds him. He does not wish to bring down the magic guild and doesn't have any plans to do so, but he knows the guild will stop at nothing to kill him if he ever resurfaces.
... After some time
Finian finally met his death as he had lived his life, running valiantly away when his strong allies fell.
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Post by Joseph Barros on Jan 3, 2009 11:47:07 GMT -8
Korgan Bloodhammer doesn't truly mean anybody harm. His life goal has never been death and dismemberment. But hey! This is a dangerous world we live in. If you go galavantin' around without keeping your guard up and hitting them before they hit you, you'll end up some bugbear's lunch, and that just doesn't sit well among the Bloodhammer clan.
And besides, much of the carnage that has followed him wasn't really his fault. The poor single merchant father that hired him to recover his kidnapped son. Wasn't Korgan's fault that partway through the mission the merchant was robbed and couldn't pay up. This is a dangerous world remember! The boy and his father's kneecaps had to be made an example of. A bloody, messy, truly horrific example.
The elven ranger who hired him to take out a group of bear poachers. Also not his fault that the elf didn't realize tastily prepared food rations is an unacceptable form of currency. Its not like pointy ears are even in style anymore. Plus he's an elf. He more likely than not will have no problem climbing to the tree top Korgan nailed them to.
Korgan doesn't just go around smashing people for no reason. He's got more sense than that. He understands that as a hammer-for-hire not all publicity is good publicity. However, Korgan is trying to get paid. He will not suffer dishonorable people to forget that. If that means that on occasion a supposedly "good" person ends up on the ground, moaning in pain, bleeding from every orifice, well... "PAY YER BLOODY DEBTS YE SONUVA KOBOLD WHORE AND NEXT TIME I WON'T HAVE TO EAT YER PET ALIVE IN FRONT OF YE CHILDREN!!"
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Post by mrdent12 on Jan 29, 2009 21:07:24 GMT -8
Rangran Back Story
In a dwarven mine, not far from the central temple devoted to Kord, two simple dwarf miners had a son with a most extraordinary mark. A band around his right wrist that seemed to glow when he was born, but than become a simple tattoo. The midwife spread word around the mine of this strange event and soon enough the two simple miners became famous in the mine and the surrounding area for having such a special child. Naturally, the clerics of the Kord temple heard the stories of this dwarf with a mark that glowed at birth. All the warriors and young acolytes had their own theories. Some thought it was the ravings of drunken dwarfs. Others claimed it was a sign of good fortune and fine crafting to come. Still others believed that the child was possessed by demons. Only one dwarf knew the truth. Aldrik, the high cleric of Kord researched the archives and realized it was a mark of the heroes of old. He knew that the child must be brought to the temple because his gifts would greatly benefit the temple and the child would be a mighty protector and fighter. Under the cover of night, Aldrik went to the home of the two simple miners and offered to take the child to the safety of the temple. No one would dare threaten the child or harass it at the temple. After some deliberations, the parents finally decided to let the cleric take the child. Aldrik brought the child back to the temple and made sure to conceal the mark on the child's wrist.
For a time, Aldrik kept the child safe in the walls of the temple. He trained him to be a mighty paladin, a protector of the clerics. At an early age Rangran showed a great proficiency in all of the variety of weapons, but an axe in particular seemed to be almost a divine weapon in his hands. All of the healing arts and protection schemes were taught to Rangran. Whenever Rangran asked about his parents he was told to keep practicing. One day, he was told, he would be a protector of the clerics, the highest honor a fighter could have. During his training Aldrik kept a close eye on him. While it was not unusual for a cleric to ask about the progress of a future paladins training, Aldrik seemed to only ask about the training of Rangran. A cleric occasional had a favored paladin, so it wasn't suspicious that Aldrik was interested in Rangrans training. What worried the other clerics was that Aldrik seemed to show favoritism towards Rangran. When offered the chance for a special training exercise, Aldrik always made sure Rangran got the chance to take part. That is why it was surprising that when Rangran's training was complete at the age of 25 that Aldrik did not choose Rangran for his protective detail. The second highest cleric, Dernag, picked Rangran.
For the next 20 years, Dernag and his protection group fought off the threats to the dwarf's with relative ease. It seemed Rangran was always the one who charged in first and sacrificed himself for the rest of his comrades. Over the years the invasions and trespasses increased. The Druegar, Drow, Humans, Orcs, and any number of races attempted to take over the mines of the dwarf's. Every time they were rebuffed and mercilessly slaughtered. Rangran was always leading the charge and daring the invaders to attack him. In all the battles, he came out without a scratch. Even his simple escort duty went off flawlessly. When Dernag went on a mission of diplomacy or trade, Rangran always made sure there was lodging secured and proper announcements made. Of all the paladins, Rangran proved to be the best of them all. He was the perfect butler, fighter, and diplomat. Dernag, a perfectionist, could not find a single bad thing to say about him. Dernag eventually became too old and feeble to perform the duty of a cleric, so all the paladins in his protection detail were available for other clerics. This time Aldrik picked Rangran to lead his protection group.
Unbeknown to the dwarf's, their enemies were colluding against them to divide the resource abundant mines. The Duegar, Drow, Orcs, and humans planned to kill the high cleric and invade while the dwarf's were mourning the loss of Aldrik. It was a simple plan. Send a letter of peace and meet in a place that made an ambush easy. Despite the objections of Rangran, Aldrik agreed to meet the Drow in a narrow valley with many hiding places for archers. Rangran and his mean did the best they could to ensure the hiding places were empty. Every tiny crevice was checked. When Aldrik came into the valley surrounded by his guards, a hoard of Orcs, Humans, Duegars, and Drow, rushed at Aldrik. In the heat of battle, Rangran lost sight of Aldrik and fought his way through countless enemies until he found the body of Aldrik. In a blind rage he ordered the dwarf's still alive to slaughter all the enemies and to leave none alive. After the battle was over five dwarf of the original thirty remained. Around them lay hundreds of enemies of different races. Still in a blood rage, Rangran ordered the Dwarf's to press ahead and slaughter all the Drow, Orcs, Humans, and Duegar in their path back to the temple. By the time they got back, hundreds of children of the races lay slain. Villages were decimated and innocents slaughtered.
On report of the betrayal, the dwarfs armed themselves and prepared for battle. For three days and nights, the enemies charged the dwarven fortress. After three days, few dwarf's or enemies remained. Thousands of enemy races lay slain and hundreds of dwarf's were dead at the wall. Only a hundred or so dwarf's remained. They went on a rampage, led by Rangran, that slaughtered dozens of innocent's of all the races. After the rampages, only a few dwarf's were left and the enemies of the dwarf's were exterminated. No child, elder, or women was left alive. After the slaughter, each dwarf went there seperate ways.
Most dwarf's went back to start a new mine and society in the same place. Rangran decided he did not belong. He had failed Aldrik. Wearing the special armor, cloak, and shield of Aldrik, he traveled the lands. At every tavern, he stopped to drink his fill of ale to drown the memories of the innocents he had killed. He made his way by doing mercenary work. In war, he was the most fierce fighter and defender. Never did he take on a cause that meant he would have to attack innocents. He was determined to redeem himself for the reckless slaughter he caused. Battle only brought to the forefront of his mind his failure and in a blind rage he would recklessly charge into enemies. His killer instincts were only tempered by his compassion for healing. Over the years, his drinking came to the point where he would need to carry ale with him just to stabilize himself. Every swig gave him strength and courage to charge his foes. Each drop of ale allowed him to keep going and forget the innocent blood he spilt. Every night he prays for redemption from Kord for failing to protect his responsibility and killing the innocent. Every battle, the alcohol makes him forget his past and fight like he has no future.
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Post by anime on Feb 1, 2009 19:41:58 GMT -8
Ling The Tiefling
secluded while young, always looking for something to spark interest.
Being the horniest of the tieflings from his family of 21 brothers and 18 sisters it was rumored within the house of Ling that those with long horns are weaklings and was shunned.
Being the outcast of the family, Krumble sought out strength and left his small village on the eastern coast of Creation and headed inland...
But along the road in the forest of evergreens, Krumble was ambushed and knocked out.
As he woke he was bound along with many others. He tried to scream for help but only his mouth moved and he realized everyone was doing the same with no sound but Ling stopped trying to shout for aid and watched others attempt to yell and noticed a glimmer as each tried to speak intrigued yet baffled Krumble laid his head down and contemplated.
days past and these creatures came pulling others out and bringing more in...
Krumble was dragged out, he was unsure of how many days have past yet the light seemed to burn when he realized it was his clothes set aflame by a cloaked person holding a staff with a crystal embedded into the top. As the fire burned away the clothes The Birthmark upon his wrist flared and filled the room with a glow unseen by the traders. They took this as a bad omen and mumbled to the hooded man. From the shadows of the hood a set of blueish eyes flared and turned a crimson red and he exclaimed, "You dare capture a legend?!? You must follow the ways of evil~! I curse you all ~!" and then he walked upon Krumble who was laying on the floor and summoned a hand of frost to carry the body as he walked out without any resistance.
As Krumble slowly opened his eyes he was surprised to see he was on a soft pile of clothes and saw various viles and potions along the table tops. Then a book flew past and Krumble eyes caught upon a female Tiefling doing magic that impressed him so and he spoke "Have I died?" She turned and the floating objects fell to the table. Ah so the potion worked we were not sure about it since you have been laying there for over a week.
With a shimmer a magus appeared before them and she bowed as his visage was made clear as he removed his hood.
"Rin, it is time you learned the advanced book of fire.... Ah so he did wake... well you can tend to him later." With a puff of smoke they disappeared and hours past and little by little my limbs began to regain movement stiff yet flexable.
in the safety of this wonderous place he felt wanted and prodded around reading the books that laid across the tables.
When Rin came back she noticed he was not laying on the pile of fine clothes any longer and scanned to room to see it was organized and exclaimed "My work~!" He turned with a feint smile across his face as he held out a concoction of various herbs from the jar as he said, " I believe this is what you sought to make" She responded, "How dare you! you had no clue what I was doing~!" and she hit the flask from his hand and as it shattered on the wall lightning spewed forth scorching the stone wall. Rin was shocked and amazed thought to herself how could this no name make what she had spent years working on, and she disappeared. within a few minutes a laughing man appeared with Rin by his side and he explained all that had happened.
Hours past as told the stories of the heros of old and how they become stronger in each reincarnation yet rarely realize their true potential.
After all the stories he pleaded to help him learn how to unlock his potential. With a wide grin and a chuckle the magus said fate led us to meet and I am sure the fates thought I could be of help to you but you already have it yet have yet to realize it. With that said he placed his palm upon the forehead between his horns and said until you realize that you are ready you shall be known as Ling the wanderer. And with a puff of smoke he found himself in a library with a book before him enscribed with the name Ling.
Ling was a bit to trusting a bit naive and could not utter his old name of Krumble and thus he assumed the name Ling.
Years passed and the knowledge he gained from various libraries and mage guilds allowed him to be on par with many of the wizards of the area. Ling soon gained trust and met several adventurers yet still sought to gain what he felt he lacked the most.... recognition, wealth and power ....
and thus began the story of the adventurer Ling and the rest of his chroncles can be found at the Library but that is all spoilers, so why read them at all. Just go along you clear cleaver person.
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Post by anime on Feb 23, 2009 1:54:11 GMT -8
MoonScale Rangran and Ling enter the tavern weary and a bit bloody.
"Oiiii Pass me one of those" exclaimed Rangran as he rushed the table and grabbed the closest mug of ale and devoured it as if he had not had a drink in days.
Moonscale sighs as he eyes Rangran and tends to his wounds and partakes in the wine and mutton.
Ling, "MoonScale's instincts were true and those tiny goblins were just to get us off guard as they delivered their packages without inquery."
A burp is heard in the direction of Rangran as he calls to the barkeep for more mugs of Ale and wine. "BY kord's honor I must drink one for him~!"
The party gathered around the tables...
Ling," My fellows I know we have been gone but a few hours but we return with saddened news. The thought of a traitor int he ranks of enemy was to good to be true. "
The party was in disarray from the lazy day attitude they were having.
Ling grabs a scroll box from his pack and slams it upon the table. As the loud thud occured all attention landed upon Ling with a very stern face. Ling glanced at everyone eating then eyed Rangran and Moonscale and thoughts of what just happened came to mind ... "I have enough of this, Listen up all of you! We are a band of adventurers and must know each other, must be able to trust each other. Now Listen up for I must relay all that has passed int hepast few hours..."
As you all know the BlackFang Gnolls are rumored to be in the area, near the Well of demons. Do any of you know of Bahamut?! if so talk after I finish for we may need your guidance as well. *Ling opens the box to show the scrolls* There lies the deceit they planned upon us. As we ventured in search to gain an ally we were ambushed. They planned to take our bodies as tribute from Paldimar to Maldrick Scarmaker to try to strengthen his alliance with these gnolls. I have talked to the Mages of Sarun and returned a corrupted amulet to them as well as confirmed this is truely a map to the well of demons *points to the last scroll* I found these scrolls among the tiefling bodies alas I did nto recognise them they must be from a bloodline long forgotten for they did not look like any that I have known in creation."
Ling clsoes the box and puts it away... "What say you all? What news do you have for me about bahamut ? What are yoru thoughts shall we overpower this horde and reap the treasurse that still lay hidden in this old temple? I say the gnolls will suffer for even considering an evil alliance at the cost of their lives and their treasure! what sayyou all?!?!"
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Post by frobones on Mar 14, 2009 0:39:50 GMT -8
The Quest of Skor Peon
The aftermath of the Great Bael Turath and Arkhosta War left the Dragonborn civilization to start anew. Most of the Dragonborn scattered about the lands and assimilated itself into established cultures and civilizations. However, a handful of Dragonborn managed to acquire unclaimed land for their own and formed new civilizations. A clan amongst these civilizations was known as the Scalescar. Their land consisted of a valley, known as the Unbroken Basin, surrounded by a mountain ridge. The Scalescar society established itself along this ridge, as the valley was home to some of the most heinous creatures known.
The Scalescar clan is home to several Dragonborn bloodlines: Reddyar, Duggal, Garodya, and Peon. Every 5 years, the top two candidates of each bloodline are selected for the clan trial. It is rite of passage to validate the bloodlines stay in the clan Scalescar. Most notable among the candidates was Skor of the Peon bloodline, along with his mate Evandra. The trial is to survive in the Unbroken Basin for 3 years, disconnected from civilization and living off the land side-by-side some of the most dreadful creatures imaginable.
The time has come again for bi-decade trial to begin. Skor and Evandra, along with the other 6 participants in the trial entered the Unbroken Basin, knowing that they would not see civilization for 3 years. The Unbroken Basin is a savage land, untouched by any humanoid for 1000s of years except by the few who dare entered to prove their worth. Acquiring food was no menial task, as the plant life within the Pit is like none seen throughout the civilized world. Surviving amongst the land’s native creatures would nearly be an insurmountable task, let alone hunting them for food. Skor and Evandra certainly had their fair share of close calls, near death experiences and sleepless nights. But as the first year progressed, their task became less arduous as their time spent in the Unbroken Basin strengthened their resolve, determination, and will. Realizing that their survival stemmed from their dependence upon each other.
3 years having past, the gates that separate the Unbroken Basin from civilization unlock. Allowing those still alive in the Pit to return to society. Skor and Evandra arrive at the gate, along with a representative from the Reddyar and Duggal bloodline. Customarily, the survivors of the Pit were treated to a celebratory feast in tribute to their success. However, the bloodline who's representative did not return from the Pit is banished from the clan as they have been deemed unworthy.
After the feast, Skor, Evandra and the other representatives were brought before the council of elders. After being congratulated on their success, they were escorted to the ceremonial chambers to inaugurate their accomplishment. As they entered the ceremonial chambers, Skor felt an icy chill shoot down his spine.
“Welcome, and congratulations once again champions of the Unbroken Basin!” exclaimed the lead Elder. “You have proven that you and your bloodline is worthy of being called a Scalescar. Now please, come gather around the ritual circle so we can begin the ceremony.”
Skor and the others proceeded to their assigned position along the ritual circle, with Evandra opposite of him. Once they were in position, the Elder began a series of chants. As he began to speak, the ritual circle lit up and an arcane energy began to erupt from underneath - whipping about like ethereal tentacles. This energy began latch onto the bodies of the champions. At first, the energy was a welcome feeling of invigoration. But it soon turned to wracking, agonizing pain. Deep within Skor's being, he felt something was wrong, perhaps corrupt. He tried to leave the ritual circle, but his body could not move. It was as if he was frozen in place, bound to the circle.
Fear began to settle in Skor, “Could these be my last breaths alive?” he thought. “No! I won’t let it end this way, not when Evandra and I have so much to live for!” He could not move much, but at the very least he could move his eyes. His eyes fell upon the pain and agony of a suffering Evandra. Unable to tolerate this sight of his lover, he attempted once again with all his might to break free of the ritual circle. As he flexed every muscle in his body and drew upon every ounce of his Dragonborn heritage, he was able to break free. Immediately, he rushed over to Evandra to free her of the bindings. As he was charging towards her, he began to she her transform into a being of fluctuating energy. Having picked up enough speed, he was able to tackle Evandra free of the ritual circle.
As Skor hit the ground and tumbled away, he laid on the ground looking at Evandra. Her glow of energy began to subside and her form started to stabilize, she was returning to the physical and material world. But to Skor's dismay, she was reduced to that of a drake, a lesser form of a Dragonborn. Skor then looked around to see the other champions, but he saw nothing. They all had vanished. All who remained in the room were the Clan Elders, himself, and his beloved devolved Evandra.
“Well, well...” says the Lead Elder, “it seems you had the will to break free of our bonds.”
Skor immediately shouts, “What have you done to Evandra! Return her to normal immediately!”
“My dear Skor” replied the Elder, “That would be a waste of our time and power. Furthermore, you will not be around much longer to see her.”
Skor heartbroken and befuddled asks, “Where are the other champions? What have you done to them and my Evandra?!”
“-Sigh- I guess I can appease the wish of a Dragonborn that is about to perish” says the Elder reluctantly. “As you know, all Dragonborn came from the split blood of the dragon god Io. He perished as collateral damage in the clashes between the gods and primordials. The Unbroken Basin is an orchestrated trial to surface the most prominent members of our clan, only the strongest and truest of Dragonborn can survive its harshness.” The Elder continues, “Our goal is to transmute these Dragonborn into their pure essences, and with them we will attempt to resurrect our Dragon god Io.”
“As you can see, the others have already been reduced to their essences. However, you broke free before much could happened and you interrupted the process of the one at your feet, leaving her in the state she is now. Stuck between that of a Dragonborn and the essence we seek. If the process is interrupted, we can no longer gather the subject’s essence.”
Skor begins to realize that his death may be imminent. “So, now that I have granted your final wish”, says the Elder “your time is at an end, for even one such as yourself can see the repercussions of having this knowledge leave this room. Our clan would topple and the chance to revive Io would be lost.”
Unarmed and weighted by his overbearing sense mortality, Skor comes to term with fate. As the elders began to chant another spell, all Skor can do is embrace his unconscious Evandra and whisper his love for her upon deaf ears. As the elders finish their chant, a wave of invisible energy washes over Skor and Evandra. However, this energy is not from the elders, its emitting from Skor's forearm. The elders launch a dark miasma bolt towards the seemingly helpless couple. But as the bolt contacts them, a violent vortex of energy erupts, engulfing the two of them.
As the vortex dissipates and the smoke subsided, all that is left is burnt ash imprinted on the floor. The elders were a little concern at the outcome of their assault, as what they saw was not their intended result. But having no sight the Dragonborn or the drake caused them to ignore their concerns, confident that their secrets will be kept hidden.
That was 4 years ago. After the vortex had engulfed Skor and Evandra, Skor was transported through space. Transported alone, Skor believes that Evandra is still alive; she was simply in a different location. Thus, Skor's quest is twofold: First he must unite himself with his love Evandra, then they must locate the Scalescar clan and finally put an end to them and return Evandra back to normal. His quest will be a long one, as the whereabouts of Evandra and the clan is both unknown to him. The Scalescar clan resided in a secluded land apart from other cultures and civilizations. Having no ties to the outside world, almost no one knows of their existence, let alone its location. As for Evandra, although she may look like an ordinary drake to strangers, the bond she and Skor had would make it unmistakable for him to identify her.
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Post by reiphil on Mar 31, 2009 18:43:19 GMT -8
characters who do a good backstory may receive a +2 bonus to 1 skill of their choice related to their backstory (cleared by me). WRITE BACKSTORIES.
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Post by agroson1 on Apr 1, 2009 0:39:01 GMT -8
I would advise everyone to follow Phil's suggestion. Knowing a players background provides motivation for...ROLE-PLAYING, which is what this game is about.
Now I have two questions: 1) Who won the new class contest? 2) Why do you think I won?
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Post by agroson1 on Apr 1, 2009 0:42:54 GMT -8
Nevermind the questions...just saw that the Tranny didn't win, and I know why. That would mean sharing, and Phil wants to keep the tranny all to himself. heh.
Congrats Steven.
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Post by Joseph Barros on Apr 1, 2009 15:02:38 GMT -8
I need to get on Skip the Bugbear Rogue's backstory. I've got some ideas, just haven't put pen to paper yet. I know you're all dying to hear the story behind Zelda.
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Post by agroson1 on Apr 1, 2009 20:01:40 GMT -8
Make it good....next is your 500th post!!!
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Post by mrdent12 on Apr 4, 2009 1:01:39 GMT -8
Ash the Hunter ---------------------------------------
There is a myth among shifters that come from the forests and woods of Fandar of a tribe of hunters that hunt the most dangerous game and protect nature from the abuses of the world. Some say they are animals given the gift to change into shifters to better hide amongst travelers. Others say they are Shifters blessed by the gods with the power to harness the strength of animals by becoming them. All of the stories speak of their power to harness nature. They say it all began when a tribe of shifters made a pact with Silvanus. In exchange for the powers of nature to aid them in their hunts, they would serve as his protectors of nature. If the need arose to protect the natural world from the wars that ravage the world, they vowed to defend nature with their lives. To further aid the tribe, Silvanus promised that every 30 years a powerful Shifter would be born amongst them that would lead them into battles and on hunts. No one believed these myths were true, but whenever war occurred any fighters who took the battles into the forests never came out again.
Like every myth, this myth had some truth. A tribe of Shifters did exist that lived in the forests and woods of Fandar that had a special connection with nature. To the tribe though, their connection was given in order to protect their hunting grounds from encroachment of the outside world. Every 30 years a child was born into the tribe with a black ring around its right wrist. To the tribe, it was to be their future leader. On one summer night, one such leader was born. His parents called him Ash. Just a couple of days earlier the previous leader had died while hunting a ancient green dragon. He died by jumping into the beast and clawing at it until they both fell. So, the birth of Ash was celebrated by a feast of Green Dragon meat. The tribe was numerous than. They had over 600 members.
Ash learned from the greatest hunters. He learned how to harness nature and become an animal to hunt. Each member of the tribe had their favored hunting animal form that tended to be the form of the creature they slew on their first solo hunt. Each hunter had a role that fit their favored form. Scouts favored stealthy cat like animals such as jaguars, panthers, and cheetahs. Stalkers favored wolfs. Champions, the ones who finished off a cornered prey, favored strong animals like the bear. Ash always played all the roles, but excelled at stalking. While hunting he also learned how to embrace his connection with nature to create swirling winds or burn his foes.
On his 15th birthday he went on his initiation hunt. It was tradition for all leaders to first hunt a formidable prey. To Ash, no prey was more formidable than a green dragon. Few dragons remained in the forests because the tribe had hunted most of them already as a group. What took 10 experienced hunters to do, Ash set out to do on his own. After a week in the forest, he spotted a elder green dragon. Knowing that it would be suicide to go after it on his own, he knew he had to slay it. Instead of his usual practice of stalking until the prey was off it's guard, he took a different tact. He lured the dragon into a cave with some food and let out a mighty roar. While bleeding from a scratch the dragon gave him, he ran until he clasped, barely making it out of the cave. A day later his tribe found him and dug the dragon out of the cave. They nursed him back to health and celebrated his great achievement with a feast and bestowed upon him the spear of the ancients and scrolls of ancient rituals. All rulers had used it before him to help channel nature.
The celebrations did not last long. Soon a war erupted in the neighboring towns. A local warlord was rising up. To show the people he was not afraid of anything, he took a torch to the forests of the tribe. He and his men went foot by foot, burning the woods. Ash led the hunters to a flanking position of the warlord and his men. As the men laughed at the burning of the forests, the hunters jumped at the men and soon killed them all. They left the warlord alive, but missing an arm and leg,to punish him for his foolishness. With the forest so burned though, the tribe moved on. They traveled from forest to forest. No forest ever rivaled their old home.
One forest they explored was inhabited by a race called the arboreans. At first the arboreans recognized the connection the tribe shared with nature and offered an alliance. Ash and the tribal elders said they would consider it and let the arboreans know soon. This angered the arboreans. Such disrespect from druids was too much for them. The tribe would only CONSIDER an offer by there god. They screamed in anger and attacked the tribe. By throwing fire seeds and pushing the Arboreans around, the tribe dispatched their foes. The tribe lost several women and children in the battle. Some too young to fight and others too distracted by danger their young were in. With half of the younger generation dead, the tribe moved on.
They thought they had finally found a forest they could call home in a secluded part of the world. To their surprise, the forest was inhabited by elves. The tribe and the elves made a alliance. With Ash negotiating, the elves agreed to let the shifter tribe live in the forests as long as the shifters helped them with their enemies. The elves terms made the shifters salivate at the hunting possibilities. These elves were fighting a foe they called the drow. Through numerous battles, the drow were defeated by the combined forces of the shifters and elves. With the women and children of the shifters being so few though the tribe was dying out. They were unable to replenish their numbers after the battle. Only 100 or so remained. Mean while, the elves reneged on their promise and forced the tribe out of the forest. The tribe decided to split into 10 groups. Once one group found a forest they could call their own the other groups would be notified.
It was 7 years since the group Ash led heard from the other groups. He had heard reports from his visits into the cities that groups of shifters were being hunted and killed. The news was that 9 groups had been destroyed by some unknown enemy. Ash realized his group might be the only one left. He held out hope though and led his group in search of the others. While traveling through a forest he recognized the scent of the arboreans his tribe had encountered earlier. His group hid in waiting and ambushed the arboreans. All of the arboreans were slaughtered except one. He told them that the other groups were slain and they were the last of their tribe. Angered at the news, Ash tore the arborean apart. The 10 decided to split up and search for the other members of their tribe. Each went different directions. When they found a group they would all meet up again at the Fandar forests.
About a year later, one of the members of Ash's group found him in a town called Haven. He informed Ash that the arborean was not lying. The bodies of his tribal members were found dead in the forests. All the other people in the group had found new tribes and took the role of moon speaker for their new tribes. The one who informed Ash of the news had found a tribe to join and was on his way to meet up with them. He asked Ash if he would join him, but was harshly rebuffed. The bodies are a ploy, declared Ash, and he swore to find his tribe. Others may give up, but he would not until he had no breathe left in him.
One night while Ash was sleeping, he had a dream. A tree spoke to him and named itself as the avatar of Silvanus. He told Ash that the myth's were true and one day he would find his tribe. First he must fulfill his destiny though and become the legendary hunter he was born to be. Eventually he would go on a hunt that would be spoken of by the whole world. Only after the hunt would Ash find his tribe. Silvanus promised to protect him if he kept the pact his ancestors made long ago. When Ash awoke he felt his spear empowered to channel the raw power of nature itself and his senses sharpened. Ash did not know whether it was a dream or not, but he set forth to be the mightiest hunter ever. One day he hoped to find his tribe alive.
Now, Ash wanders the forests of the world hunting the mightiest game and those who defile nature. One day Ash was hunting in a forest about two weeks ride from the Thunderspire Mountain. While in pursuit of a dire boar to eat, he noticed a small pyramid shaped object in a clearing. After catching and consuming the boar, he went back to the clearing. Around the pyramid he saw some foot prints and an empty flask of ale. Thinking it was some weapon a drunken army had left in the woods, he tried to pick it up for later use. Everything went black. When his vision restored he was face to face with his arch enemy...
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Post by reiphil on Apr 4, 2009 9:43:19 GMT -8
great story, david! you may take a +2 bonus to Nature, Stealth, Intimidate, or Endurance
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