Post by earthwizard on Aug 11, 2009 21:47:18 GMT -8
With respect to implement powers gaining bonuses from weapon feats (e.g., weapon focus, two-weapon fighting):
In short: Yes.
Thoughts: The feat gives one the ability to specially train with the given item (be it a weapon or implement depending on the feat). Each power is uniquely trained (including basic attacks), so the wizard (for example) must learn to use his item (be it an 'implement' or 'weapon') as best he can to make that power effective.
As an implement wielder, I can envision one attuning oneself with the given item: its shape, its composition, etc. and channeling one's power source (e.g., arcane, divine) through the item. As a weapon wielder one does the same thing, except one might channel a different power source (e.g., martial).
I think perhaps one must think of this in terms of channeling the power source. I envision the power sources (and I think this is how they are intended, though I could be wrong) as things existing outside of the character. They are unique and each character taps into these sources to gain their abilities. A wizard can't pull the shit that a fighter can even if he tried, because a wizard isn't in tune with the martial power source. But a wizard can use the 'weapon focus' feat by invoking the arcane power source instead of the martial power source, thus gaining its similar benefits.
Discussion is welcome, but the rule sticks for now. You can use the weapon focus for implement powers in my game.
In short: Yes.
Thoughts: The feat gives one the ability to specially train with the given item (be it a weapon or implement depending on the feat). Each power is uniquely trained (including basic attacks), so the wizard (for example) must learn to use his item (be it an 'implement' or 'weapon') as best he can to make that power effective.
As an implement wielder, I can envision one attuning oneself with the given item: its shape, its composition, etc. and channeling one's power source (e.g., arcane, divine) through the item. As a weapon wielder one does the same thing, except one might channel a different power source (e.g., martial).
I think perhaps one must think of this in terms of channeling the power source. I envision the power sources (and I think this is how they are intended, though I could be wrong) as things existing outside of the character. They are unique and each character taps into these sources to gain their abilities. A wizard can't pull the shit that a fighter can even if he tried, because a wizard isn't in tune with the martial power source. But a wizard can use the 'weapon focus' feat by invoking the arcane power source instead of the martial power source, thus gaining its similar benefits.
Discussion is welcome, but the rule sticks for now. You can use the weapon focus for implement powers in my game.