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Post by reiphil on May 6, 2010 17:27:50 GMT -8
Imagine this world: en.wikipedia.org/wiki/Dark_SunNow start to create your character. We're going to be starting from the first wotc adventure and then move on from there into homebrew.... So imagine the background of your character and how you guys might have met in random city or so on so forth... You can use places here for your backstory, just note that races may change when 4e comes out, or even get added. Don't fully build your character mechanically (stats, race, etc) until we're closer to the release of Dark Sun... Have fun!
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Post by frobones on Jul 8, 2010 12:57:15 GMT -8
Ok, I want to attempt to make a Ninja-esque character with the whole chakra/jutsu/summoning theme going on. Someone who could fit into Naruto essentially.
The class idea I have will be Hybrid Monk/Druid. Monk should be a pretty obvious choice to make a Ninja as they are martially trained rogues more or less, they also get all the key skills one would think a Ninja should have (Thievery, Stealth, Acrobatics, Athletics, etc). Druid was the interesting choice. I was trying to simulate a Jutsu power source and Druid seems to be the only choice. For the theme of Dark Sun, I wanted an alternative to the Arcane power source but something that was still elemental and destructive in nature (heh, no pun intended). Thus, a Primal caster was the only choice.
So, my character will have martial prowess, the ability to launch fire/wind/lightning/etc "magical" attacks, and not to mention being able to summon a Giant Toad! This just screams fantasy ninja to me.
So the point of the post was... would you be opposed to me RPing the primal source as Ninja Jutsu? Of course there will be a background explaining the sect/clan that discovered the source, its schools of thought and its teachings, how they feel about the use of arcane magic, and anything else I can think of that will be relevant to Dark Sun.
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Post by reiphil on Jul 10, 2010 6:53:10 GMT -8
So the point of the post was... would you be opposed to me RPing the primal source as Ninja Jutsu? Of course there will be a background explaining the sect/clan that discovered the source, its schools of thought and its teachings, how they feel about the use of arcane magic, and anything else I can think of that will be relevant to Dark Sun. Dunno what you really mean by this. If you want to RP that you're a bijuu or are connected to an element or two, that's up to you. If you're gonna go the naruto path, remember they only have 1 to 2 elements. I mean, if this isn't going to affect anything mechanically? Everyone has their power source. If you choose to say that your ninja clan is connected to the elemental spirits (aka gods in dark sun), and have been granted the ability to draw forth the element's powers from within themselves as chakra... Then sure?
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Post by frobones on Jul 10, 2010 11:32:45 GMT -8
Well the point was to get the green light on the basic RP for my character. To take it to the extremes to validate why I asked: what if I wanted to be a Martian from outter space spying on the terrestrials of Athas, reporting what I find back to the mothership? I wasn't sure if me RPing a fantasy ninja would irk you in this serious DS setting.
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Post by reiphil on Jul 10, 2010 12:04:01 GMT -8
It wouldn't irk me as long as you settle yourself into the world. There are tons of psionic type classes so it would make sense to have a clandestine group who has found and been able to manifest power (chakra) in themselves.
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kumatsu
Orc
I bless this board
Posts: 71
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Post by kumatsu on Jul 28, 2010 19:09:43 GMT -8
Looking at the description from the Wiki, I know I'm interested in playing a telepathic psion. I'm not sure how well it would work, but I was thinking some form of RP where I used my abilities to be a grifter.
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Post by reiphil on Jul 29, 2010 15:42:33 GMT -8
psions are pretty much accepted everywhere. how they really discern from magic to psionic abilities is beyond me though, lol.
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Post by frobones on Jul 29, 2010 19:13:51 GMT -8
psions are pretty much accepted everywhere. how they really discern from magic to psionic abilities is beyond me though, lol. Do you mean how a commoner can discern magic from psionics? Unless they were a practitioner of either school I believe its quite difficult to discern the two unless blatant defiling is used. I think you can even bluff check using preserving magic as having a source other than Arcane.
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Post by reiphil on Jul 30, 2010 23:07:09 GMT -8
well, psions are EVERYWHERE.
what is quite interesting is that at lvl 2, and probably other levels (6, 11, 16, 21...) you will get a static +x bonus to your character for attack/dmg rolls. However it is an enhancement bonus so if you use a magic item that magic item overrides it.
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Post by frobones on Jul 30, 2010 23:30:10 GMT -8
what is quite interesting is that at lvl 2, and probably other levels (6, 11, 16, 21...) you will get a static +x bonus to your character for attack/dmg rolls. However it is an enhancement bonus so if you use a magic item that magic item overrides it. Where did you read this? That's is quite interesting.
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Post by reiphil on Jul 31, 2010 8:37:18 GMT -8
DS encounters booklet
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Post by frobones on Aug 2, 2010 23:48:31 GMT -8
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Post by reiphil on Aug 3, 2010 15:51:59 GMT -8
CLerics, avengers, invokers, and paladins can worship the elemental spirits, or they will probably be able to.
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Post by frobones on Aug 3, 2010 21:35:21 GMT -8
"The divine power source simply doesn’t exist anymore. Clerics, invokers, paladins, avengers—these character classes are absent from the Dark Sun setting. Other leaders such as ardents, warlords, and shamans must serve as the primary healers in an adventuring party."
Here's their reasoning: "This was one of the first big topics we tackled during the design and development of the setting. The 2nd Edition version of Dark Sun always seemed to want to get rid of the divine spellcasters (and even succeeded with the paladin), but ended up changing it so that, instead, clerics worshiped the elements. The class structure of 4th Edition made it a bit easier to lose an entire power source, because leaders from other power sources could provide adequate healing and fill the other roles just as well. Cutting out the divine power source helped us create an Athas that seemed a lot closer to what the designers of the 2nd Edition setting really wanted to do but might have had their hands tied by the need of a cleric class for healing."
That seems pretty blatant to me, but I guess we'll see tomorrow.
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Post by kore on Aug 3, 2010 22:10:40 GMT -8
Yeah, that is how I understood that article, that those classes are completely gone. In 2e the 'divine' classes worshipped element spirits, but that was to prevent completely omitting vital classes like the cleric. In 4e, now, the impact isn't so drastic and, therefore, they're able to represent the original intentions of the world's design.
But with all reimaginings/revisions, there will be the camp that declares 'Han shot first!' Or as I've said, 'Han shot'.
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