Post by redbstrd on Aug 22, 2010 21:49:34 GMT -8
Ok, I'm tossing around an idea for my character. I'll develop the back story more if the general concept works. The source of inspiration should be clear enough...
He would be a janitor who got exposed to an alien biological substance when there was a leak at the scientific facility where he worked. The undetected alien cells bonded with him, forming a symbiotic relationship. Weeks after he was laid off - with a heavy severance package to ward off the threat of future complications - the alien parasite began manifesting itself. He found that the symbiote greatly increased his physical prowess and thrived on his adrenaline. To feed the symbiote, the janitor began engaging in increasingly reckless behavior, leading the symbiote to develop further. Within a year of having the alien parasite in him, he started to engage in crime fighting and took the step of joining a superhero team when facing ordinary criminals diminished in its excitement.
Pathogen
PL 10 (150 pp)
Abilities: STR: +10 (14/30), DEX: +10 (14/30), CON: +10 (12/30), INT: +0 (10), WIS: +1 (12), CHA: +0 (10)
Skills: Acrobatics 4 (+14), Climb 4 (+12), Drive 1 (+11), Intimidate 11 (+11), Notice 8 (+9), Sense Motive 4 (+5), Stealth 2 (+12), Survival 4 (+5), Swim 2 (+10)
Feats: Attack Focus (Melee) 5, Benefit: Wealth, Dodge Focus 2, Endurance, Evasion, Fearless, Uncanny Dodge (Hearing)
Powers:
Container 18 Alien Symbiote (PF: Innate) [1 pp]
Concealment 3 (Sense - Sight, Smell; Flaws: Blending, Passive) [2 pp]
Elongation 2 (Elongation: 10 ft., range incr 20 ft., +2 Escape & Grapple) [2 pp]
Enhanced Constitution 16 [16 pp]
Enhanced Dexterity 16 [16 pp]
Enhanced Strength 12 [12 pp]
Enhanced Trait 5 (Feats: Attack Focus (Melee) 5) [5 pp]
Growth 2 (+4 STR, +2 CON) [6 pp]
Morph 3 (Single appearance - Symbiote Costume, +15 Disguise) [3 pp]
Snare 10 (DC 20; Flaw: Range (Touch); PF: Obscure Sense 3 (Sight, Hearing)) [13 pp]
AP: Symbiote Spray (Fatigue 10) (DC 20 Fort; Drawback: Power Loss (Must be breathed in); Flaw: Action (Full); PF: Affects Insubstantial 2 (Full Power), Subtle 2) [1 pp]
AP: Tongue Lash (Trip 10) (Extra: Knockback; Flaw: Range (Touch); PF: Improved Throw) [1 pp]
Super-Senses 6 (Smell - Accurate, Acute; Darkvision; Sight - Radius) [6 pp]
Super-Strength 3 (+15 STR carry capacity, heavy load: 6.4 tons) [6 pp]
AP: Leaping 2 (Distance: x5) - and - Super-Movement 2 (Wall-crawling 2 (full speed)) [1 pp]
Combat: Base Attack Bonus: +5 (Ranged: +5, Melee: +10, Grapple: +25); Snare +10 (DC 20 Ref), Symbiote Spray (Fatigue) +10 (DC 20 Fort), Tongue Lash (Trip) +10 (DC 20), Unarmed Attack +10 (DC 25); Defense 20 (Flat-footed: 14), Knockback: -5; Initiative: +10
Saves: Toughness +10, Fort: +10, Ref: +10, Will: +6
Drawbacks: Vulnerable: Sonic Attacks (Uncommon, minor)
Totals: Abilities 12 + Skills 10 (40 ranks) + Feats 7 + Powers 91 + Combat 26 + Saves 5 - Drawbacks 1 = 150
Complications: Alter Ego, Adrenaline Junky
Personality: The hero isn't incredibly smart, lacks substantive formal education, and often acts with a feral animal cunning when using the symbiote. As such, he doesn't develop sophisticated tactics and can act rather recklessly.
Build notes: His powers are built into a single Container structure that he can turn on with a free action. Active Containers give no discount to the powers inside: they just activate together and can't be used separately. The structure itself has the Innate power feat since it is an entity to itself and the powers are normal to the virus. Nullify doesn't work on it, but the GM can get around that with a little creative explanation (and awarding an HP) if necessary. All of his powers have the Alien and Biological descriptors.
In combat, he's a beast. He's quick, strong, tough, and has better than average saves. He has a few interesting powers, such as his Fatigue ability. He can spray the symbiote virus into the air through his pores. It's almost undetectable by itself and makes the target sick since the parasite isn't compatible with most peoples' physiology. It even affects incorporeal targets as long as they breathe (so Life Support grants immunity to the attack).
He would be a janitor who got exposed to an alien biological substance when there was a leak at the scientific facility where he worked. The undetected alien cells bonded with him, forming a symbiotic relationship. Weeks after he was laid off - with a heavy severance package to ward off the threat of future complications - the alien parasite began manifesting itself. He found that the symbiote greatly increased his physical prowess and thrived on his adrenaline. To feed the symbiote, the janitor began engaging in increasingly reckless behavior, leading the symbiote to develop further. Within a year of having the alien parasite in him, he started to engage in crime fighting and took the step of joining a superhero team when facing ordinary criminals diminished in its excitement.
Pathogen
PL 10 (150 pp)
Abilities: STR: +10 (14/30), DEX: +10 (14/30), CON: +10 (12/30), INT: +0 (10), WIS: +1 (12), CHA: +0 (10)
Skills: Acrobatics 4 (+14), Climb 4 (+12), Drive 1 (+11), Intimidate 11 (+11), Notice 8 (+9), Sense Motive 4 (+5), Stealth 2 (+12), Survival 4 (+5), Swim 2 (+10)
Feats: Attack Focus (Melee) 5, Benefit: Wealth, Dodge Focus 2, Endurance, Evasion, Fearless, Uncanny Dodge (Hearing)
Powers:
Container 18 Alien Symbiote (PF: Innate) [1 pp]
Concealment 3 (Sense - Sight, Smell; Flaws: Blending, Passive) [2 pp]
Elongation 2 (Elongation: 10 ft., range incr 20 ft., +2 Escape & Grapple) [2 pp]
Enhanced Constitution 16 [16 pp]
Enhanced Dexterity 16 [16 pp]
Enhanced Strength 12 [12 pp]
Enhanced Trait 5 (Feats: Attack Focus (Melee) 5) [5 pp]
Growth 2 (+4 STR, +2 CON) [6 pp]
Morph 3 (Single appearance - Symbiote Costume, +15 Disguise) [3 pp]
Snare 10 (DC 20; Flaw: Range (Touch); PF: Obscure Sense 3 (Sight, Hearing)) [13 pp]
AP: Symbiote Spray (Fatigue 10) (DC 20 Fort; Drawback: Power Loss (Must be breathed in); Flaw: Action (Full); PF: Affects Insubstantial 2 (Full Power), Subtle 2) [1 pp]
AP: Tongue Lash (Trip 10) (Extra: Knockback; Flaw: Range (Touch); PF: Improved Throw) [1 pp]
Super-Senses 6 (Smell - Accurate, Acute; Darkvision; Sight - Radius) [6 pp]
Super-Strength 3 (+15 STR carry capacity, heavy load: 6.4 tons) [6 pp]
AP: Leaping 2 (Distance: x5) - and - Super-Movement 2 (Wall-crawling 2 (full speed)) [1 pp]
Combat: Base Attack Bonus: +5 (Ranged: +5, Melee: +10, Grapple: +25); Snare +10 (DC 20 Ref), Symbiote Spray (Fatigue) +10 (DC 20 Fort), Tongue Lash (Trip) +10 (DC 20), Unarmed Attack +10 (DC 25); Defense 20 (Flat-footed: 14), Knockback: -5; Initiative: +10
Saves: Toughness +10, Fort: +10, Ref: +10, Will: +6
Drawbacks: Vulnerable: Sonic Attacks (Uncommon, minor)
Totals: Abilities 12 + Skills 10 (40 ranks) + Feats 7 + Powers 91 + Combat 26 + Saves 5 - Drawbacks 1 = 150
Complications: Alter Ego, Adrenaline Junky
Personality: The hero isn't incredibly smart, lacks substantive formal education, and often acts with a feral animal cunning when using the symbiote. As such, he doesn't develop sophisticated tactics and can act rather recklessly.
Build notes: His powers are built into a single Container structure that he can turn on with a free action. Active Containers give no discount to the powers inside: they just activate together and can't be used separately. The structure itself has the Innate power feat since it is an entity to itself and the powers are normal to the virus. Nullify doesn't work on it, but the GM can get around that with a little creative explanation (and awarding an HP) if necessary. All of his powers have the Alien and Biological descriptors.
In combat, he's a beast. He's quick, strong, tough, and has better than average saves. He has a few interesting powers, such as his Fatigue ability. He can spray the symbiote virus into the air through his pores. It's almost undetectable by itself and makes the target sick since the parasite isn't compatible with most peoples' physiology. It even affects incorporeal targets as long as they breathe (so Life Support grants immunity to the attack).