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Post by earthwizard on May 24, 2012 19:31:54 GMT -8
Woo hoo! Got my playtest materials! Whoa - looks like I'll have some reading to do.
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Post by kore on May 25, 2012 9:39:28 GMT -8
I'm on page 25 of How to Play and I am really stoked by what I've read so far. Conceptually, I couldn't find anything objectionable. Here are a few notes of my impression:
- Advantage/Disadvantage: has non-combat applications. - Standing up from prone costs 5 feet and can be included in your turn's move action. - Effectively one action per turn plus a move that can split your movement; drawing/picking up a sword/potion/etc. don't require actions. - Coup de grace seems more elegant and deadly. - Slashing/piercing/bludgeoning damage types, yay!! - Resisance not a fixed number, nor is vulnerability (half or double damage, respectively). Cool. - Death saving throws changed; no longer 3 and done but represent a worsening state. I like it. - Conditions, yay! "I'm intoxicated, I take 1d6 less damage".
Edit: - Bestiary suggests the return of the old alignment system...yay!!
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Post by David on May 28, 2012 17:38:09 GMT -8
I am still unable to get to the playtest rules. I finally got through the login page only to find a "this answer is no longer available" CS page.
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Post by kore on May 29, 2012 9:02:19 GMT -8
David, log into the forums (or any of the DDi services) so that your browser will be sure to have a cookie for your credentials. Then click the link I've provided below and you should get a redirect to the download page. I just tried it this morning and it worked. Supposedly, the link in this thread has a link to the appropriate download site. In the thread, WotC_Trevor indicates that they are looking to add more servers, so apparently their servers are being pounded...couldn't have anticipated that, though. So if you're getting a 404, it's because the mice need a break. ;D Edit: this assumes that you registered for the playtest using the same email address you use for the forums and DDi.
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Post by earthwizard on May 29, 2012 9:26:17 GMT -8
We can also share the rules with you (conditional upon your registering with Wizards, of course) ;D
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Post by David on May 29, 2012 22:18:11 GMT -8
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Post by earthwizard on May 30, 2012 19:07:47 GMT -8
I have set up a dropbox folder that contains the D&D Next playtest material. Please pm me an email address if you wish to share this folder.
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Post by reiphil on May 31, 2012 9:04:31 GMT -8
Anyone notice that the fighter can 1HKO anything but himself if he maxes damage?
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Post by reiphil on Jun 1, 2012 12:57:24 GMT -8
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Post by kore on Jun 4, 2012 8:28:31 GMT -8
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Post by earthwizard on Jul 30, 2012 8:00:19 GMT -8
This Legends and Lore article on the fighter was pretty interesting: www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20120730They are rolling out a new mechanic for the fighter to make it more interesting. The mechanic, called "combat superiority", actually sounds a lot like the channel divinity mechanic for clerics from 4e. You get a mechanic that usually does one thing (for the 4e cleric it started as turn undead, for Next fighters it's bonus damage dice), but you can choose to expend that resource to do something else instead. For D&D Next fighters that could be reducing damage to you or an ally, or foregoing the dice to gain an extra action, etc. Anyways, it sounds interesting enough to spice up the fighter over what we saw in the first play test. I know JP was looking for something a little extra. There you go - play tests and feedback work.
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Post by reiphil on Jul 30, 2012 10:00:48 GMT -8
Whatever. The fighter was a beast. 6 dmg on miss? at level 1? 12 damage on hit? BEAST.
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Post by kore on Aug 20, 2012 12:27:29 GMT -8
Today's L&L points out that Playtest part 2 was revised (August 17th) to include the Sorcerer and Warlock classes.
Beside the classes, they also added an adventure:
081712_Adventure - Reclaiming Blingdenstone.pdf 081712_Classes.pdf
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Post by kore on Sept 30, 2013 18:45:07 GMT -8
I haven't been keeping up with all of the playtest materials, but I've been reading the latest release and I have to say, I'm liking what I see.
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Post by earthwizard on Oct 5, 2013 10:26:17 GMT -8
The playtest is turning out well, I think. By that I mean that the devs seem to be listening to the player feedback as far as I can tell. This packet is the last one they will release for public playtest. Wizards said that they want to do some more focused playtesting on particular aspects of the game with controlled groups.
The last playtest packet they took skills away and everything was based on ability modifiers. I didn't really like that, because I think skills really enhance the game and characters. I'm not sure the devs were seriously proposing that skills would be completely gone, just an "optional" module or something. Anyway, they are back in this packet, and I think that is good for the "basic" game.
I'm really looking forward to the final product, because I think it will be a good game.
I just joined a game playing 13th Age. It is similar to D&D, but there are some big differences. As far as I can tell it is much more focused on group storytelling. There are mechanics that demand that players contribute to the story. Like you have to describe how and what you do, and you are encouraged to make stuff up about the world even. Players are also connected to patrons/idols either positively or negatively. Then as the adventure progresses, depending on your relationship different plot elements will evolve. So far it seems like a fun game.
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