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Post by Joseph Barros on Oct 28, 2013 16:40:11 GMT -8
Post wishlists for gear here. I'll modify/update them as I integrate them into the campaign. As of now you can put any item on your wishlist up to level 5. I'll update the level cap on gear as we go along. For newer players, I use the recommended method of giving out treasure described in the Dungeon Master Guide. Players submit wishlists of what magical gear they'd like for their character and those lists are what I use to determine what magical gear drops. This saves me a ton of time, and players are never disappointed by loot drops. Some DMs shun this because they fear the power of their players. I am not one of those DMs. Do your worst players! Use the following format, but don't feel like you MUST fill in every slot. Fill in at least 5 to start, and then add to it or not as you like. Again, be sure to check updates here for when I raise the level cap, because when you are level 10 you don't want me to still be giving you level 5 gear. No really. I don't plan to put a lot of thought into what gear you guys get, and I'm sure you do. Current Item Level Cap: 7 Name: Weapon/implement: Weapon/implement: Weapon/implement: Weapon/implement: Armor: Arms: Feet: Hands: Head: Neck: Ring: Ring: Waist: Other: Other: Other: Other:
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Post by narutoanbu on Feb 3, 2014 18:22:14 GMT -8
Wish list:
Guenhwyvar:
guenhwyvar level 21 This onyx figurine is a ferocious panther. Wondrous item 225,000 gp (unique; this item cannot be purchased or created with the Enchant Magic Item ritual) Power (daily ✦ Conjuration): Standard action. Use this figurine to conjure Guenhwyvar (see below for statistics). as a free action, you can spend a healing surge when activating this item to give the creature temporary hit points equal to your healing surge value. special: Guenhwyvar cannot be summoned more than three times a week.
Entreri’s Jeweled Dagger
entreri’s Jeweled dagger level 25 This exquisitely wrought dagger is set with large emeralds. lvl 25 +5 625,000 gp (unique; this item cannot be purchased or created with the Enchant Magic Item ritual) Weapon: Dagger enhancement: attack rolls and damage rolls Critical: +1d6 necrotic and psychic damage per plus, and you regain 1 healing surge. Property (Healing): When you reduce a creature to 0 hit points, you regain 5 hit points. Power (daily ✦ Healing, necrotic): Free action. Trigger: You hit an enemy with a melee weapon attack using Entreri’s jeweled dagger. Effect: The target is immobilized, weakened, and takes ongoing 15 necrotic damage (save ends all). Each time the target takes this necrotic damage, you heal 5 hit points.
Sylvan Armor level 3 Leather
Duelist's weapon lvl 3 Dagger Frost Weapon lvl 3 Dagger
Vicious Weapon lvl 2 Dagger
Intelligent weapons.
I'll make a better one when I have more time.
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Post by narutoanbu on Feb 3, 2014 18:31:22 GMT -8
well dagger or short swords. unless they are intelligent then dagger.
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Post by Joseph Barros on Feb 4, 2014 14:55:17 GMT -8
No problem. At no time will wishlists be considered permanent. You can always make changes at anytime. Just know that I plan a week in advance what loot drops where, so if you make any changes the night before the game, its possible I may have already decided another piece of loot will drop for you instead. 99% of the time though you should be getting what you want. However, you'll need to change the names of your high level loot. Neither Entreri nor Guenhwyvar exist in the world of Nerath and there is only so much ripping off of R.A. Salvatore that I'm willing to tolerate.
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Post by narutoanbu on Feb 4, 2014 19:32:29 GMT -8
Idc what they are called haha that's just the item uses and I could also care less about the dagger I h ave better in mind. The panther statue is the only thing I really really really really really really want.
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Post by Brian Williamson on Feb 14, 2014 13:06:23 GMT -8
Current Item Level Cap: 7 Name: Rigel Perth Weapon/implement:Goblin Totem (Dagger) This crude weapon is carved from bone, its handle wrapped in leather. Holding the totem makes you feel more capable of facing even formidably sized foes.Lvl 2 +1 520 gpEnhancement: Attack rolls and damage rollsCritical: +1d6 damage per plusProperty: Your attacks with this weapon against a creature larger than you have an additional bonus to damage rolls equal to the weapon’s enhancement bonus.Weapon/implement:Rebounding Hand Crossbow You meant to do that. No, really.Lvl 2 +1 520 gpEnhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Power (Encounter): Free Action. Trigger: You attack an enemy with this weapon and miss. Effect: You make a ranged basic attack against a different enemy within 5 squares of that enemy.Armor:Flowform Leather Armor This armor quickly adapts to changing environments, shielding you from adverse effects.Lvl 4 +1 840 gp
Enhancement: AC Power (Encounter) ~ No Action. Trigger: You're subjected to an effect that a save can end. Effect: You make a saving throw against the effect. Arms:Bracers of Archery These leather armbands enhance your potency with bows and crossbows. Lvl 6 1,800 Property: Gain a +2 item bonus to damage rolls when attacking with a bow or crossbow. Power (Daily): Minor Action. Ignore cover on your next attack this turn when using a bow or crossbow.Feet:Acrobat Boots These enchanted boots enhance your acrobatic skills. Lvl 2 520 gp Property: Gain a +1 item bonus to acrobatics skill checks Power (At-will): Minor action. Stand up from proneFeet: (later)Boots of the Fencing Master Your swift step befuddles your foes. Lvl 7 2,600 gp Property: When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn. Power (Encounter): Minor Action. Shift 2 squares.Hands:Gauntlets of Blood The blood of wounded foes streams along the joints of these rusty-looking steel gauntlets. Lvl 4 840 gp Property: You gain a +2 bonus to damage rolls against bloodied targets.Head:Casque of Tactics Favored by sergeants and commanders, this utilitarian helm is remarkable only for its satin inner padding. Lvl 4 840 gp Property: Gain +1 item bonus to initiative checks. Power (Daily): Free Action. Use this power when initiative is rolled. Swap initiative check results with a willing ally who you can see.Neck:
Cloak of distortion This cloak roils about you like the rippling air of a scorching desert. Lvl 4 +1 840 gp Enhancement: Fortitude, Reflex, and Will Property: A ranged attack against you from more than 5 squares away takes a –5 penalty to the attack roll. Ring:Ring:Waist:Other:Power Jewel Lvl 5 1,000 gp Power (Daily): Minor Action. This power allows you to regain the use of an encounter power of 1st or 3rd level. Special: You must have reached at least one milestone today to activate this item.
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Post by Joseph Barros on Feb 15, 2014 14:56:02 GMT -8
Current Item Level Cap: 7 Name: Rigel Perth Weapon/implement:Goblin Totem (Dagger) This crude weapon is carved from bone, its handle wrapped in leather. Holding the totem makes you feel more capable of facing even formidably sized foes. Lvl 7 +2 2,600 gp Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: Your attacks with this weapon against a creature larger than you have an additional bonus to damage rolls equal to the weapon’s enhancement bonus.Armor:Flowform Leather Armor This armor quickly adapts to changing environments, shielding you from adverse effects.Lvl 4 +1 840 gpPower (Encounter ✦ Augmentable) ~ No Action. Trigger: You're subjected to an effect that a save can end. Effect: You make a saving throw against the effect. Augment 1: You gain a bonus to the saving throw equal to the armor's enhancement bonusArms:Iron Armbands of Power These plate armbands enhance the damage you dole out. Lvl 6 1,800 gp Item Slot: Arms Property: Gain a +2 item bonus to melee damage rolls.Feet:Boots of the Fencing Master Your swift step befuddles your foes. Lvl 7 2,600 gp Property: When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn. Power (Encounter): Minor Action. Shift 2 squares.Hands:Gauntlets of Blood The blood of wounded foes streams along the joints of these rusty-looking steel gauntlets. Lvl 4 840 gp Property: You gain a +2 bonus to damage rolls against bloodied targets.Head:Horned Helm This horned helm increases the damage you deal when making a charge attack. Lvl 6 1,800 gp Property: Your charge attacks deal an extra 1d6 damageNeck:
Cloak of distortion This cloak roils about you like the rippling air of a scorching desert. Lvl 4 +1 840 gp Enhancement: Fortitude, Reflex, and Will Property: A ranged attack against you from more than 5 squares away takes a –5 penalty to the attack roll. Ring:Ring:Waist:Other:Power Jewel Lvl 5 1,000 gp Power (Daily): Minor Action. This power allows you to regain the use of an encounter power of 1st or 3rd level. Special: You must have reached at least one milestone today to activate this item. Cool. I'm sure you are aware that You won't be able to take advantage of the flow form's augmentation ability. Still a good defensive property though.
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Post by Brian Williamson on Feb 15, 2014 19:16:31 GMT -8
I wasnt aware of what augmentable even meant (just liked the armor) but I just read about it and you're right.
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Post by Brian Williamson on Mar 22, 2014 22:54:55 GMT -8
Jus' a little bump here to say that I've edited my original wishlist post a couple times (mostly to lower the level requirement to get some gear going).
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Post by Joseph Barros on Mar 23, 2014 7:54:22 GMT -8
Unless you really prefer your new selections that would be a mistake. Before I saw anybody's wishlist I had already laid out all "gear drops" for level 1-3. I know exactly what will drop, where, when and for who. So shall it be written, so shall it be done! I'm not redoing it cus I to keep my prep time from exploding I generally afford a single proofread and then go with it for better or for worse. That's why an item dropped for Sam even though Sam wasn't there. That said rest assured it's fair and not level dependent. By level 3 everybody will have had exactly one magic item "drop." You guys are in the middle of quite a huge set of catacombs and the fact that only one magic item has dropped has nothing to do with "bad wishlists." However, you have also been amassing a good amount of jink-jink which you will have quite a bit of freedom to spend once you are finished with the current mission. (I'm a mostly permissive DM when it comes to stores depending on where the party is; more details on that to come, but I don't forsee anybody being disappointed.) Check out the values of magic items in the PHB and to get a better idea of what that gold you've accumulated can translate to. There's plenty more to come as well.
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Post by Joseph Barros on Mar 23, 2014 8:01:07 GMT -8
However, Casque of Tactics? Nice! I forgot about that one. I think that fits a bit better with your character. Maybe one day you get both and just swap in combat. Is that rules legal? Dunno, but never seen it done and it sounds funny to me which is Rule 0.5 for me; if it makes me laugh I'll probably OK it.
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Post by Brian Williamson on Mar 23, 2014 20:55:11 GMT -8
However, Casque of Tactics? Nice! I forgot about that one. I think that fits a bit better with your character. Maybe one day you get both and just swap in combat. Is that rules legal? Dunno, but never seen it done and it sounds funny to me which is Rule 0.5 for me; if it makes me laugh I'll probably OK it. You know what, it probably is legal as a minor action! I think the only things that require more time to put on are shields (standard action) and armor (short rest). As for the wishlist, I'll probably be tweaking some more things in that case, but I'm glad to hear that the pressure is off for the next level or so.
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Post by Joseph Barros on Mar 25, 2014 18:47:46 GMT -8
Just so long as you keep one hand dedicated to holding your inactive hat. So much ridiculousness...
Also, since I know you've read the DMG, the way parcels will be given out in this campaign doesn't quite line up with the DMG. Over 5-6 levels it does, but all is not evenly distributed level by level. For example you guys hit level 2 with only money and heal pot drops. Over the next level you'll see 4 or 5 items. You've seen one. So while at the moment it looks like it doesn't match the DMG guidelines, over time it will using alternating periods of "drought" and "bursts."
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