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Post by Joseph Barros on Jan 16, 2014 21:32:54 GMT -8
Rules questions from the January 15 game.
DARKVISION
Darkvision is nothing more than the ability to see in the dark without a light source. It doesn't negate concealment due to other reasons, such as obscuring smoke. (DMG 67)
TEMPORARY HIT POINTS
Temporary Hit Points last until you take a rest; short rest or extended. (PHB 293-294)
HEALING A DYING CHARACTER
Regain Hit Points: When you are dying and receive healing, you go to 0 hit points and then regain hit points from the healing effect. If the healing effect requires you to spend a healing surge but you have none left, you are restored to 1 hit point. (PHB 295)
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Post by Joseph Barros on Feb 6, 2014 7:00:33 GMT -8
Rules questions from the February 6 game.
FEINT
Not described as a feint anymore in 4E, but to use bluff to try to gain combat advantage until the end of your next turn requires a standard action.(PHB 183)
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Post by Joseph Barros on Feb 22, 2014 14:02:03 GMT -8
Rules questions from the February 12 game
DM revealing monster stats, AC or otherwise, as a result of a player character's attack
Can't find anywhere where the DM is required do this. Even a successful monster knowledge check would not reveal AC or any other defense. (PHB 180) It's possible there are magic items that might, but since none of you have any I didn't bother to look for them.
If you can find something saying otherwise let me know, but I think that's just a house rule another DM made up. I feel the mystery of the numbers, at least early on in a fight, is part of what makes some encounters a bit more intense as the party tries to figure out what they are dealing with.
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Post by Joseph Barros on Mar 13, 2014 6:08:13 GMT -8
Rules questions from the 3/12/2014 game.CURING DISEASEDisease cannot be cured by saving throws. Saving throws are the mechanic in which you roll a d20 in hopes of getting a result of 10 or higher and has nothing to do with skill checks. Saving throws are primarily used in trying to stop ongoing effects that only last until the end of combat anyway assuming the character isn't killed in the meantime. This makes sense that first aid would have an affect in such a situation because for the most part first aid is about stabilizing and treating in the moment. Think along the lines of a battle medic. It is important to realize there are no DCs for saving throws. It's just always 10 or better. Disease, however, is cured, improved, or worsened via a skill check using either the infected's endurance skill or the heal skill of another in which you are trying to overcome a set DC. This is why each disease is written with a specific DC to overcome, because ONLY through a skill check can the disease be treated. The rule book clearly says said skill check is done only over an extended rest. At no point is a saving throw ever made when it comes to disease other than to decide initially if the disease did in fact affect the individual. In that case it's just ONE saving throw made. To offer more saving throws in that moment which happens after combat is over is to add things not covered by the rules, so I'm going to say just ONE saving throw to determine infection if any of you get bit. After that only through the treatment of the disease through skill checks made over an extended rest will have any impact on the disease. In any case, for Mirtala that moment of infection passed long before you found her so therefore granting multiple saving throws through various abilities would have no affect on the disease. This is both realistic and following the rules exactly as they are written.(DMG 49, PHB 185) Someone broke it all down pretty well, the ins and out of treating disease, here.DIAGONAL MOVEMENTMoving diagonally works the same as other movement, except you can’t cross the corner of a wall or another obstacle that fills the corner between the square you’re in and the square you want to move to. You can move diagonally past most creatures, since they don’t completely fill their squares. (PHB 283) This also means our understanding that you can't move diagonally between two creatures was wrong. You can. They might skewer you in the process, but you can make the move.
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Post by Joseph Barros on Mar 13, 2014 6:36:57 GMT -8
RULES DEBATES
The group is pretty good at this, but last night there were a couple moments that warrant me to review what is not so much a rule so much as how I run a DnD game. This is from the "Who Am I?" thread.
"Finally, if a rules debate comes up that goes beyond 60 seconds time it will be resolved in my favor. If the debate is between players and I don't think I know the answer, the debate will be resolved by d20. However, I will make note of the protest and research it before the next session so that it can be resolved before play resumes again."
The purpose of this is because we have forums and two weeks in between games to discuss rules; we don't need to do it in game. Even just a 10 min. discussion is too long because that's plenty of time for a skill challenge which in the sense of xp/real-time minute has proven to be much more rewarding for you guys than any combat. I understand that requires you to place a lot of trust in me as the DM, but thus far I don't think I've given any reason to not trust me as I've made the effort to address every rules question that's come up in between games and with page references. If it ever turns out I was wrong in such a way that resulted in something really bad happening to your character I will make it up to you.
Also from the "Who Am I?" thread:
"I don't take the adversarial approach to DMing. I am not trying to kill your character."
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