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Post by frobones on Jan 12, 2010 21:09:54 GMT -8
I also want to try to play an RPG sans the traditional style of beat bad guy, earn XP, power up. We can do that in DnD. Do you have to have a character that levels up to max to enjoy the game? I honestly wouldn't mind if we stayed at PL6, as long as there are campaigns to support us.
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Post by mrdent12 on Jan 12, 2010 22:49:45 GMT -8
I think it would be fun to play more of a roleplay oriented game to counter the advancing through the levels/maxing out the characters that DnD leans towards. Capping it at PL6 or 7 would be fine with me, although I would like to still get some power points to boost some roleplay skills like knowledge or craft.
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Post by reiphil on Jan 12, 2010 23:22:10 GMT -8
If we keep with the PL6 which is ok with me, Joseph, you need to do some prep and make sure the numbers are within our range.
Having Toshi get smashed on a dc 43 or die.... is not so fun :X
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Post by frobones on Jan 13, 2010 0:51:46 GMT -8
Having Toshi get smashed on a dc 43 or die.... is not so fun :X That was so situational it shouldn't have happened. Toshi was parading around like a stealth missile, Dr. Null under that assumption used lethal force, then Joseph rolled a crit o.O 0.00001% chance of that ever happening again.
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Post by Joseph Barros on Jan 13, 2010 3:02:38 GMT -8
hahahah! What Stephen said. Crit + surprise attack + 200 Ft fall = bad goddamn luck. Toshi will learn to fly a lot lower next time and realize that even he has weaknesses that can be exploited if he allows them. The shot I hit him with was rank 6. JP can consider himself lucky Toshi wasn't our campaign's first Bucky.
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Post by reiphil on Jan 13, 2010 9:22:59 GMT -8
15 (base) + 5 (crit) + 11 (autofire) + 12 (rank) = 43
Surprise attack had nothing to do with the dc to not save from death. BTW, there should have been a concealment roll for 50% miss. I believe. (even though crits are "autohits", concealment specifically states ANY attack has a 50% chance to miss. Specific > general, always)
Falling from that height would have just been ONE of the reasons he would have died. The attack itself would have probably killed him. (If he didn't die from the fall, he would have drowned)
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Post by The Keeper on Jan 13, 2010 10:53:57 GMT -8
I don't think I get the 50% chance roll when I don't actually have concealment against my attacker which in that case I didn't. Still, if you guys haven't realized it yet, I'm pretty comfortable with shit like that happening (whether its when I'm DMing or when I'm playing). Shit like that happens. I'll just roll with what happens and take it from there.
SO in the future, if you do get some abnormally large chance to kill my character Joseph, I don't mind. Things like that happen in the settings we play in whether its DnD or MnM. However, I reserve the right to use those situations when I'm DMing as well =]
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Post by frobones on Jan 13, 2010 11:41:01 GMT -8
I don't think I get the 50% chance roll when I don't actually have concealment against my attacker which in that case I didn't. Correct. Dr. Null had a flavor of Blindsight, which is a non-visual accurate sense; and it's definately not normal hearing. So Toshi did not have concealment against his lasers of death.
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Post by reiphil on Jan 13, 2010 12:07:21 GMT -8
I don't think I get the 50% chance roll when I don't actually have concealment against my attacker which in that case I didn't. Correct. Dr. Null had a flavor of Blindsight, which is a non-visual accurate sense; and it's definately not normal hearing. So Toshi did not have concealment against his lasers of death. Dr. Null had sonar hearing. This allowed him to know that something was incoming but he did not have an exact position/location of the projectile. Also the sonar would not have been ACCUTE. Firing blindly into the area still grants cause for concealment bonuses. Just because you can hear him doesn't mean you know his exact location. Even through echolocation or sonar you can't target something because you only know the general location. Unless of course you want to explain that the machine had Daredevil sonar perception. Which is then basically sight.
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Post by frobones on Jan 13, 2010 12:19:42 GMT -8
Accute means you can "see" the finer details of an object, like the texture of clothing or the color of a wall. All that you need to accurately attack someone is to have a sense that is accurate. Mechanically, Dr. Null had blindsight. So the room for debate is if his flavor of blindsight could have detected Toshi's presence.
Blindsight RAW is exactly what Daredevil has, it's just that Dr. Null's descriptor may muddy the waters.
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Post by reiphil on Jan 13, 2010 13:06:29 GMT -8
What I'm saying stephen, is that he doesn't have blindsight. His machine had Sonar hearing.
His machine had a heart beat sensor. Heart beat sensor doesn't tell you where to point the gun, just that someone is around you.
Point being, just because you can HEAR something doesn't mean you know exactly where the person is. Especially if the power uses sight to use someone.
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Post by frobones on Jan 13, 2010 13:26:02 GMT -8
Maybe I misheard, but I thought Joseph said the machine had Blindsight; and it was the machine that made the attack using it's own devices (Blindsight to target and lasers to fire). Seems pretty legitimate to me if I heard Joseph right.
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Post by reiphil on Jan 13, 2010 13:31:56 GMT -8
He said he didn't need sight to know you were there. He asked JP if he was concealed from all hearing. And said "Ha! He doesn't need to see you. Sonar hears you, sucka!"
IIRC: joseph: "What's your concealment again?" jp: "all vision and normal hearing." joseph: "... Ha! He doesn't need to see you. Sonar hears you, sucka! -Dr. Null voice- WHAT?! Invisible missiles?! They can't exist. I haven't created that technology yet! This will deal with you. -crit laser beams-"
So from that, sonar hearing.
Am I wrong from that account? If Dr. Null did have blindsight then that's fine. You don't need to see you to know you're there. But if he just had Sonar hearing?
Also, am I right about the Crit not being an Auto hit against characters you are concealed against? I am pretty sure I am.
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Post by frobones on Jan 13, 2010 13:36:39 GMT -8
He said he didn't need sight to know you were there. He asked JP if he was concealed from all hearing. And said "Ha! He doesn't need to see you. Sonar hears you, sucka!" IIRC: joseph: "What's your concealment again?" jp: "all vision and normal hearing." joseph: "... Ha! He doesn't need to see you. Sonar hears you, sucka! -Dr. Null voice- WHAT?! Invisible missiles?! They can't exist. I haven't created that technology yet! This will deal with you. -crit laser beams-" So from that, sonar hearing. Am I wrong from that account? If Dr. Null did have blindsight then that's fine. You don't need to see you to know you're there. But if he just had Sonar hearing? Also, am I right about the Crit not being an Auto hit against characters you are concealed against? I am pretty sure I am. Well, Joseph will settle this if he chooses to respond. Also, just because its Sonar hearing doesn't mean he can't "see" you. This is Dr. Null here, he could have some advance Sonar that somehow, for whatever reason, is "accurate" - speaking from a game mechanics perspective. Also, the Concealment should still be in effect even on a crititcal hit. Concealment triggers only when an attack hits you, a critical is an attack that hits. So yes, unless explicitly stated in the rulebook somewhere that I have yet to read, Concealment works regardless if its a critical hit.
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Post by reiphil on Jan 13, 2010 14:31:32 GMT -8
Well, Joseph will settle this if he chooses to respond. Also, just because its Sonar hearing doesn't mean he can't "see" you. This is Dr. Null here, he could have some advance Sonar that somehow, for whatever reason, is "accurate" - speaking from a game mechanics perspective. See: Unless of course you want to explain that the machine had Daredevil sonar perception. Which is then basically sight.
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