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Post by earthwizard on Mar 16, 2010 19:09:09 GMT -8
My guess is that a "morninglord" is a warlord who uses a morningstar. I have noticed a somewhat strange phenomenon. Some people really get off on bastardizing class names. This involves taking a specific feature from the character and tacking it onto the class name, e.g. "starlock" (a star-pact warlock) , "orbizard" (an orb wielding wizard).
IMHO a "class" name should be constant. It describes a number of different characters that all share some basic set of qualities/features. My suggested analogy is the biological taxonomy hierarchy. The species name gets hybridized with the genus/family/order/class (FYI - KPCOFGS). This forms a new specific name that informs one of both the "class" and the "species". I don't know how this phenomenon got started, but I think it is closely related to the spec trees from WoW and other games.
Like I said, I personally would not use this specific terminology as it can clearly lead to confusion. However, I can see why someone might. Shorthand writing is quickly replacing standard written English. Notice in the post above there are only two capital letters, and "you" is spelled "u". Btw (<-- hehe shorthand): it's Rrowthar, not Rowlthar. I think the double "R" indicates a kind of growled pronunciation.
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gabe
Iron Golem
Posts: 174
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Post by gabe on Mar 16, 2010 21:58:30 GMT -8
Ooooh. Morninglord's a Paragon path from Forgotten Realm's handbook. So if that's not allowed....um. my bad. Its attacks aren't anything crazy, but its features are pretty ridiculous. Most notably when i spend an action point my next attack is 18-20 crit range, and when i finally get up to 16, all my radiant attacks give 10 radiant vulnerability.
Flavor wise, its someone who worships the sun god from the forgotten realms. (Amaunator) If Kyle lets me use the morninglord Paragon Path, I'd have my character worship Pelor.
Uh. Final build managed to combine the two idea i was playing around with, the one with the crits, and the one who gave the vulnerability. I jus thad to give up some defensive feats for it. But i think it worked out nicely.
I was thinking of something like a small monastery of Pelor thats hidden, and somewhat far from Argent. Which could somehow explain why my character didn't show up till now. Still working out the specifics, but the idea is that my character was raised there his whole life, and a majority of the time was spent pouring over the various religious books that the monks gave him. Also, that all who inhabit the monastery are nameless, until they leave. So when they send out my character to "Be watchful of evil," (something Pelor directs his followers to do) they finally bestow upon him a name and title.
Ceramus (seh-RAH-mus) the Sunbearer (the title of Sunbearer could be something else. I've put in Sunbringer, or lightbringer as well. Ideally its one of the sun ones cause Pelor is the sun deity. But i'm not sure if i like the alliteration made by Ceramus and Sunbearer. But i'm ranting now. ANYWAY on to the actual character.)
D&D Character Builder FTW
====== Created Using Wizards of the Coast D&D Character Builder ====== Ceramus the Sunbearer, level 15 Human, Invoker, Morninglord Divine Covenant: Covenant of Wrath Background: Parentage - Monk Business (+2 to Heal)
FINAL ABILITY SCORES Str 14, Con 17, Dex 11, Int 11, Wis 24, Cha 9.
STARTING ABILITY SCORES Str 13, Con 13, Dex 10, Int 10, Wis 18, Cha 8.
AC: 30 Fort: 27 Reflex: 22 Will: 29 HP: 83 Surges: 9 Surge Value: 20
TRAINED SKILLS History +12, Religion +12, Arcana +12, Endurance +15, Insight +19
UNTRAINED SKILLS Acrobatics +7, Bluff +6, Diplomacy +6, Dungeoneering +14, Heal +16, Intimidate +6, Nature +14, Perception +14, Stealth +7, Streetwise +6, Thievery +7, Athletics +9
FEATS Invoker: Ritual Caster Human: Implement Expertise (Rod) Level 1: Nimbus of Light Level 2: Armor Proficiency (Scale) Level 4: Invoker Defense Level 6: Solar Enemy Level 8: Action Surge Level 10: Improved Initiative Level 11: Devastating Critical Level 12: Speaker of the Gods Level 14: Pervasive Light
POWERS Bonus At-Will Power: Hand of Radiance Invoker at-will 1: Invoker at-will 1: Visions of Blood Invoker encounter 1: Astral Terror Invoker daily 1: Silent Malediction Invoker utility 2: Shroud of Warning Invoker encounter 3: Glyph of Imprisonment Invoker daily 5: Searing Orb Invoker utility 6: Patron's Blessing Invoker encounter 7: Rain of Blood Invoker daily 9: Malediction of Rigidity Invoker utility 10: Angelic Visage Invoker encounter 13: Deadly Doubt (replaces Astral Terror) Invoker daily 15: Eye of Dawn (replaces Silent Malediction)
ITEMS Ritual Book, Dragonrider Stormscale Armor +4, Timeless Locket +3, Boots of Eagerness (heroic tier), Adventurer's Kit, Pelor's Sun Blessing (level 13), Bag of Holding (heroic tier), Casque of Tactics (heroic tier), Avandra's Boon of Escape (level 3), Staff of Ruin +3, Executioner's Bracers (heroic tier) RITUALS Hand of Fate, Comrades' Succor ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Course, this can only happen if our awesome DM allows the Morninglord paragon path. If he doesn't, which i dont mind, it becomes a radiant servant (which will require a cleric multiclass) or an arbiter of forgotten justice (which has GOD AWFUL POWERS), either of which gives the all radiant powers crit on a 19-20. But....the vulnerability is really nice. Either way though, he's an invoker of pelor's furious fiery fatal wrath. >.< I like radiant damage.
Comments? Questions? Something ridiculously awesome to say?
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Post by The Keeper on Mar 17, 2010 8:30:38 GMT -8
Hey Kyle,
Let's say I want a character with themed damage ie. a Wizard that blasts only fire everywhere. Do you care if I tell you the damage I deal is fire damage even though it may not be? I DO realize that there are feats and stuff that give bonus to damage rolls with the fire keyword. I wouldn't be applying the feat bonus damage to those powers as Character buildier (as well as I) am aware of what's really fire and what's not. In the end, I'll tell you everything is fire damage while only some will be buffed by my Astral Fire feat. I just want this for RP purposes. Savvy?
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Post by earthwizard on Mar 17, 2010 8:32:17 GMT -8
Ah, a paragon path was my second guess. Though, now that I think about it, that makes much more sense than my initial guess.
I am not opposed to using material from FR. We already have one artificer (that's in the Eberron book). I'm just not familiar with that material, because I don't have the FR books. So, go ahead and use it, and reflavor it to Pelor as you already have. That sounds good. I'll just look up the stuff that relaties to it on the Compendium.
I'll look over your character in more detail later.
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Post by earthwizard on Mar 17, 2010 9:04:58 GMT -8
No JP, I think that's a stretch. There are abilities and things that are clearly "fire" damage. If you want to do fire damage, then you should take those abilities. In addition to what you cited, there's also resistance and vulnerability to consider.
That said, if you want to say that because of your background, each of your attacks/powers are accompanied by small wisps of bright/dark fire that's okay. They just kind of poof when you attack. In this sense, the "small amount" indicates it's not enough to do damage, just add a flair to your attack. This shouldn't cause any mechanical problems, but still add the flavor that you are looking for.
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Post by The Keeper on Mar 17, 2010 9:22:22 GMT -8
No JP, I think that's a stretch. There are abilities and things that are clearly "fire" damage. If you want to do fire damage, then you should take those abilities. In addition to what you cited, there's also resistance and vulnerability to consider. That said, if you want to say that because of your background, each of your attacks/powers are accompanied by small wisps of bright/dark fire that's okay. They just kind of poof when you attack. In this sense, the "small amount" indicates it's not enough to do damage, just add a flair to your attack. This shouldn't cause any mechanical problems, but still add the flavor that you are looking for. Ah, that's right. I forgot how resistances and vulnerabilities would play out. Yeah I'll just do what you suggested. Btw, you said, "...accompanied by small wisps of bright/dark fire that's..." You see how pervasive Darkfire is? See how he plagues you? Mwahahahaha
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Post by The Keeper on Mar 17, 2010 9:29:18 GMT -8
Another thing I could do is just have my character yell points of damage at the enemy. That seemed like it worked badass Sunday.
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Post by frobones on Mar 24, 2010 20:10:31 GMT -8
I told Gabe I would post a 60ish avg damage Ranger Build for lv 15... so here it is - well, the important stuff anyways:
Feats: Weapon Proficiency: Superior Crossbow [d10] Weapon Focus: Superior Crossbow [+2 feat bonus to dmg] Lasting Frost [Vulnerability 5 w/ cold power] Lethal Hunter [d8 quarry] Steady Shooter [+3 untyped bonus to dmg w/ Xbow if haven't moved since end of last turn] Wintertouch
Items: lv16 Bracers of Archery [+4 item bonus to dmg w/ bows or Xbows] lv13 +3 Frost Superior Crossbow [+3 enhancement bonus] lv13 Waistband of the Grappler [+5 power bonus to dmg rolls]
{d10 +3 (Enh) +4 (Bracers) +2 (Focus) +3 (Steady Shooter) +5 (Lasting Frost) +5 (Grappler)} * 2 + 2d8
(5.5 + 3 + 4 + 2 + 3 + 5 + 5) * 2 + 9 = 64
This turns out to be 64 damage on average with a min of 48 and a max of 80 if both attacks land.
There's probably a Paragon Path that can increase damage, but I haven't really looked. Although, I would recommend the Cloaked Sniper PP from the Rogue as it will make reloading the X-bow a free action and grants a Minor Action attack power. And even though the Waistband of the Grappler constantly puts you in combat advantage and a -2 to attacks, Wintertouch will negate the -2 to attack and you'll be so far away from combat you won't have to worry about giving off CA.
Recap: AVG: 64 MIN: 48 MAX: 80
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Post by reiphil on Mar 24, 2010 20:34:03 GMT -8
frost cheese? Meh. I think i'd rather have more fun and run around. My build is power gamed but with a fun flavor in mind
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Post by frobones on Mar 24, 2010 21:16:15 GMT -8
I would agree. I posted just to show Gabe the potential of the ranger. This guy would essentially stand in one spot and shoot twice then pass turn.
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Post by Joseph Barros on Mar 25, 2010 15:09:02 GMT -8
Jesus Christ a fire mage JP? Do you try to be this unimaginative or does it just come naturally to you? How about a wind mage, or an acid mage, or hell even a crap mage who hits everyone with huge globs of crap. You could replace all element references with the word crap. Like Crap Bolt, Bigby's Crappy Grasp, Rain of Crap, or Mordenkainen's Mystical Crap. Now that is creativity!
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Post by earthwizard on Mar 25, 2010 15:24:16 GMT -8
lol
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saiko21
Orc
Raaawwwrrrr....
Posts: 96
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Post by saiko21 on Mar 29, 2010 0:14:14 GMT -8
lol JP u really like to pick on me on the boards huh?
anyways...uhh i was just curious if we were having a session this sunday? if so i might not be able to make it since its eater sunday and all =/
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Post by narutoanbu on Aug 6, 2010 23:00:29 GMT -8
So Phil Directed me to this Game saying you were in need of a player. if its true let me know if i can make it I'd love to play. I've played with Joseph For a while now. so if you wanna know more about me you can ask him or me to see if im right for the game. i will admit if i can play id love to see the DM that had his family eaten by the Players handbook
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Post by reiphil on Aug 7, 2010 8:10:34 GMT -8
Hey... Narutoanbu... I'm just gonna go ahead and say feel free to swing by with character in hand tomorrow, and Kyle will see if he can roll you in. Our party right now is.... Striker Striker Leader Leader Heh. So... if you want to roll up a defender feel free. Or another striker.. 17th level. I /think/ we're in the final dungeon of the campaign, right in the middle of a fire giant citadel called the Flamefell tower. So more than likely you're gonna be the fire giant's bitch that we'll free....
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