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Post by Joseph Barros on Feb 28, 2010 12:53:31 GMT -8
This thread will be for our next campaign. This is a long way coming, because I want to get through the Zodiac and Dr. Null sagas, as well as bring in a little bit of David's backstory into the present before moving on to a different world. We'd come back to it eventually and I plan to leave some loose ends loose in the meantime. Until I run out of ideas I don't want want to permanently shut the door on Paragons any time soon. However, for those who want to get a head start, this is a good place to post ideas for your PL 10 characters as well as give feedback on what kinds of things you might be interested in seeing in the world. This is going to be 4-color. Superheroes and villains have been around long before you. You can even start as established heroes or even as a super hero team that has been active for quite some time. Also, in contrast to the Paragons world I've constructed, it will be much more melodramatic and a lot less shades of gray when it comes to good and evil. The government will not be out to get you. If you want, making a character that is a bit on the silly side is totally an option. Think City of Heroes/Villains. This does not mean things have to be all rosy and cheery... I just don't want any Image comics type characters. All attacks, good guys and bad guys, will default to non-lethal. We'll save an Iron Age/Gothic campaign for a long time down the road.
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Post by The Keeper on Feb 28, 2010 21:57:33 GMT -8
Should we still create that version 1 of ourselves without powers? You know, when we split the total power points? In this case i guess version 1 would get 75 and version 2 gets the rest including unspent during version 1.
If so, I have a question how that works in relation to metamorph (the morph power with power feat). Metamorph states u make an alternate form of urself that uses the same amount of points spent for your non-metamorphed self. My question is what would be the point breakdown and how many forms of myself would I have to create?
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Post by frobones on Feb 28, 2010 23:56:11 GMT -8
So many ideas in my head. I think I might explore a Mega-man type mimic cop that copies the powers of villain paranormals he brings into custody. He would also carry power controlling handcuffs Think Matt Parkman but with Sylar's power instead... and without the head-splitting.
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Post by Joseph Barros on Mar 1, 2010 23:58:09 GMT -8
Sylar doesn't need to do the head splitting to take powers. He just adds that in because he enjoys it. I don't think it's necessary to make alt versions this time. Season 3/4 Peter Petrelli is closer to Mega Man than Sylar. He takes powers and can only have one in effect at anyone time. Sylar can use as many as he feels like at once which is not very Mega Man. Extra hero points if you talk like Sylvester Stallone as you play your character. Also no limit on character origins this time. You can be an alien. A robot. A cyborg. A traveler from another dimension. Fell into a vat of toxic sludge. The better half of an uber powerful villain who was mind blasted into a coma and his good and evil egos were shunted into material form to roam the earth independently. Seriously. Go crazy with it. Just keep your powers in a general theme. I don't want to see shit that looks like it got tacked on just cus you had points to spend, and couldn't think of any other creative use for them. Ultimate power is OK for Freedom City.
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Post by frobones on Mar 2, 2010 0:11:55 GMT -8
Ultimate power is OK for Freedom City. WOO!!! Season 3/4 Peter Petrelli is closer to Mega Man than Sylar. He takes powers and can only have one in effect at anyone time. Sylar can use as many as he feels like at once which is not very Mega Man. Extra hero points if you talk like Sylvester Stallone as you play your character. I guess I want a cross between Peter Petrelli and Sylar. Even though Mega Man can only use one power at a time, he can switch between a set of 8 or 10 or however many enemies they decided to put in the game.
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Post by Joseph Barros on Mar 2, 2010 16:11:54 GMT -8
I'm sure there is a way you can have mimic with some flaw that says one power at a time, and maybe an extra that says once you mimic you keep it forever limited by yet another flaw that says you can only have say 6 powers. 6 because of 8-10 there were always a couple that sucked and you never used.
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Post by frobones on Mar 2, 2010 17:39:47 GMT -8
I have a pretty solid idea on how to make Mimic do what I want.
I've modified the concept of my character to be something like the Six million dollar man meets Mega-man splashed with some cyber-themed powers. I'll be tinkering with the idea for awhile and post a thread once I have enough of him finalized. Just make sure I don't stray too far off Joseph :p
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Post by Joseph Barros on Mar 3, 2010 19:09:33 GMT -8
IMO give him a weakness where he is so extremely lactose intolerant his circuitry shuts down if he comes with in 30 yards of dairy. Finally a hero the often mocked villain Milk Man can triumph over!
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Post by frobones on Mar 3, 2010 20:19:21 GMT -8
I'm definitely going to have a power loss drawback against a certain kind of descriptor. I was considering Electrical attacks (overloading his circuits and what not) or being submerged in water (which would kinda be insta-death if he fell into the ocean unless I give him life support). But maybe I can do something a little more comical, but believable... maybe static electricity. He must be cautious around balloons o.O
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Post by Joseph Barros on Mar 4, 2010 17:16:07 GMT -8
Actually the water allergy is pretty fuckin' hilarious. "Warning! Warning! This unit is not compatible with water." You have to leave him out to dry to bring him back to life.
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Post by frobones on Mar 10, 2010 0:49:57 GMT -8
Question for Joseph
Tooling around with my idea of the Cyborg Megaman cop (Mega-Cop), I want him to be able to suppress a suspect's power when he steals it. If my opposed Power check against the target's Will Check succeeds, his biological powers (meaning powers of a different source are unaffected; i.e. magic, technology, etc) will be suppress until he "Extra efforts" a Will save to try and disable the suppression. The reason the target will need to "Extra effort" is due to the Continuous (lasting) effect of the power suppression that does not grant additional saving throw chances. Using an Extra effort will cause the target to become fatigued (various penalties). If he tries again, he goes unconscious.
I'm posting because this might be borderline OP and I wanted to get your feel on it Joseph. If it's too much, I can tone it down so that the target gets additional saving throws down the road or I can come up with a different mechanic that I can use to bring in Paranormal Criminals to jail where this effect can only be applied to defeated enemies.
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Post by Joseph Barros on Mar 10, 2010 17:46:23 GMT -8
I pretty much don't like nullification powers in the hands of PCs. Weapons that could target an individual's powers in the comics are often greatly feared and revered and for good reason: It has the potential to be an extremely anti-climactic power.
Furthermore, technically, mega-man didn't rob his opponents of his powers, and he certainly didn't do it mid-fight. He merely copied them after the bad guy was downed. Maybe there is a flaw/limit for mimic that requires you to study the opponent for a certain amount of time and the target has to be incapacitated? Something along those lines.
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Post by frobones on Mar 10, 2010 19:38:16 GMT -8
I was going more along the lines of the Megaman from the cartoon. He would just grab their arm and then he has the power. So I have a flaw on my Mimic power that requires the opponent to be grappled before I can mimic. Watch like 10secs of this link: www.youtube.com/watch?v=IpXou9nHr7w#t=03m07sI'll throw out the Nullify power, I was trying to stick to my idea of having "Nullifying handcuffs" in one of my earlier post - but decided to pass the middle man of the cuffs and tack it onto stealing the power, more along the lines of Rogue from X-men. I was pinching pennies anyways trying to get it in my build.
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Post by Joseph Barros on Mar 10, 2010 23:56:04 GMT -8
That... is not how Mega Man works. I played TONS of Mega Man back in the day and you must defeat the boss to get his powers. Furthermore, after defeating the bosses once, you usually had to fight them again in Dr. Wily's headquarters with their powers intact, so quite clearly they did not lose their powers when Mega Man learned them. Also, any borrowed powers needed to be fueled by power ups. His mega buster was the only weapon he had that had unlimited ammo.
The cartoon isn't considered cannon anyway.
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Post by frobones on Mar 11, 2010 0:15:59 GMT -8
Well either way, Megaman was just a reference I'm making, not someone I'm trying to recreate. A more direct reference would now be Rogue from the X-Men, minus the flying. Just a pretty-strong, pretty-tough guy that can copy powers along with some cyber-themed powers; think Rogue + Cable.
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