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Post by earthwizard on Mar 14, 2011 16:58:46 GMT -8
Yep, this is gonna be an ooc meta thread. Hey, that's alright. We all just respeced our characters into new and disgusting beasts, and we got permission from the DM, so . . . .
Watcher's new build can attack two targets almost every round. In addition he has a lot of movement ability. It wasn't evident this last game, because the terrain significantly hobbled him. Given a little more space (like, say, one extra square), he will be more effective. Watcher should be good at movement and setting up flanking. In fact, the light blade expertise gives a damage bonus with flanking (2 at paragon).
Watcher is a little easier to hit, but took toughness at 11th level (10 hp!) in order to mitigate damage.
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gabe
Iron Golem
Posts: 174
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Post by gabe on Mar 14, 2011 18:56:40 GMT -8
Jozan's still good at healing. And keeping you guys alive. And healing. And running around and panicking. And healing.
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zude
Iron Golem
Posts: 171
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Post by zude on Mar 14, 2011 19:58:13 GMT -8
Gwenn will quarry a foe and stick to it until that foe is dead, placing her shrouds on whichever enemy she intends to confront next, using her encounter power to get next to it more easily and attack at the same time. Shrouds are not vital to the build, but they are useful in upping the damage she deals when first engaging an enemy and since she can only add two to an enemy, and they're free actions, it's no big loss if the enemy goes down before she gets to it.
Her hit points aren't that much different than they were when she was a rogue, but her defenses are slightly higher. Even so, it may be wise for her to stick close to Watcher for flanking and protection purposes.
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Post by kore on Mar 14, 2011 23:26:54 GMT -8
- Aeroneth is a true striker. - No mark, so he's not sticky at all. - No Overwhelming Strike, so no at-will controlling. - Enemies may not want to attack Aeroneth, so there is danger to allies who are potential targets of Aeroneths target, to which he'll attempt to stay close.
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