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Post by reiphil on Aug 17, 2011 14:28:32 GMT -8
Karnth is gonna start up August 28th.
If you have any character creation questions, please let me know. I want to help you guys answer anything that needs clarification for your background or just the rules of items etc.
Also, if you guys want to discuss your roles, feel free.
If you want to discuss anything privately just PM me.
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Post by David on Aug 17, 2011 15:06:30 GMT -8
Are you allowing the themes from Dragon?
I am thinking of creating a halfling bladesinger (controller), with the mercenary theme.
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Post by earthwizard on Aug 17, 2011 15:13:33 GMT -8
I am not playing a defender. I'm rolling up a rogue.
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Post by reiphil on Aug 17, 2011 16:20:36 GMT -8
Yes. All themes are fine, excluding world specific themes. IE you can use Dark sun themes as long as it has nothing to do with defiling, or dark sun specific requirements.
Which puts to note, that the insect race (the name escapes me right now), from Dark Sun is a playable race in Karnth. They are a minor race from Cainwyn.
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Post by reiphil on Aug 17, 2011 20:36:10 GMT -8
rewriting these encounters in the style of a module takes a god damn long time @_@
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Post by reiphil on Aug 18, 2011 13:36:30 GMT -8
@kyle - Do you still want to host the event at your house? If not, I can host it at my house (or my girlfriends, will have to ask her first ).
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Post by earthwizard on Aug 18, 2011 13:41:14 GMT -8
I don't have a preference. Let me know what you prefer.
My offer to host stands, but if it is more convenient for you at your own house then I'm certainly not offended. Also if you are going to play in September when I am unavailable, then your house would be a logical choice of venue.
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Post by reiphil on Aug 18, 2011 14:47:01 GMT -8
We'll do it at your house for now, if you don't mind.
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Post by David on Aug 18, 2011 17:55:45 GMT -8
Looking at the item selection, it does seem severely limited if both uncommons and weapon/armor/neck items are out for (unbought) starting equipment. I'm having trouble finding anything with an interesting effect.
There are only four level 5 common items I can find, three of which are gloves.
All the level 4 and 6 common items are weapon, neck or armor.
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Post by reiphil on Aug 18, 2011 17:57:32 GMT -8
well, it just means that the loot you guys find will be of more value
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Post by reiphil on Aug 18, 2011 17:58:14 GMT -8
if you can't find any items you want, convert that item level to gold, for future purposes.
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Post by reiphil on Aug 18, 2011 18:19:55 GMT -8
Noticing that there are really no common items (wtf, common is more uncommon than uncommon). I am removing the limitation. but no rare items!
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Post by David on Aug 18, 2011 21:45:34 GMT -8
Here's my first pass at a bladesinger. I may change the items if I can find some that do something more interesting than damage
Dragon magazine components that need approval:
Familiar harrier (Wiz Ut 2 at-will allows familiar to flank using a move action) Least air elemental (familiar type, reduces falling damage and can act like mage hand) Radiant Pillar (Wiz enc 3-> Bladesinger Daily 5 creates a blinding zone)
Character sketch: Merric was a mercenary soldier who broke with his company to defend an injured woman from rape. For the next few months, he cared for her as she slowly died from her wounds. During that time the woman, a swordmage named Arlena, repaid his kindness by instructing him in the ways of sword magic. Though naturally talented with a sword and gifted with magical cantrips, Merric simply did not have the intellect for more complicated magics. Instead, with Arlena's aid, he learned to incorporate cantrips into his fighting style. When she died, Arlena's familiar became Merric's. As the campaign begins, Merric has set out to find a new path for his life.
====== Created Using Wizards of the Coast D&D Character Builder ====== Merric, level 5 Halfling, Wizard (Bladesinger) Blade Magic Option: Rapier Inherent Bonuses Arcane Tracker (+2 to Dungeoneering) Theme: Mercenary FINAL ABILITY SCORES STR 9, CON 14, DEX 20, INT 13, WIS 14, CHA 10 STARTING ABILITY SCORES STR 9, CON 11, DEX 17, INT 13, WIS 14, CHA 10 AC: 22 Fort: 15 Ref: 18 Will: 17 HP: 46 Surges: 9 Surge Value: 11 TRAINED SKILLS Acrobatics +14, Arcana +8, Athletics +6, Perception +9 UNTRAINED SKILLS Bluff +2, Diplomacy +2, Dungeoneering +6, Endurance +4, Heal +4, History +3, Insight +4, Intimidate +4, Nature +4, Religion +3, Stealth +7, Streetwise +4, Thievery +9 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Mercenary Attack: Takedown Strike Halfling Racial Power: Second Chance Wizard Utility: Light Wizard Utility: Ghost Sound Wizard Utility: Prestidigitation Wizard Utility: Bladesong Wizard Attack: Dazzling Sunray Wizard Attack: Shadow Sever Wizard Attack: Unseen Hand Wizard Attack 1: Charm of Misplaced Wrath Wizard Attack 1: Twilight Falls Wizard Attack 1: Magic Missile Wizard Utility 2: Summon Shadow Serpent Wizard Utility 2: Familiar Harrier Wizard Attack 3: Radiant Pillar Wizard Attack 3: Blissful Ignorance FEATS Level 1: Melee Training (Dexterity) Level 2: Arcane Familiar (Least air elemental) Level 4: Light Blade Expertise ITEMS Rapier x1 Leather Armor x1 Bracers of Mighty Striking (heroic tier) x1 Horned Helm (heroic tier) x1 Acrobat Boots (heroic tier) Gauntlets of Blood (heroic tier) x1 ====== End ======
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Post by reiphil on Aug 19, 2011 6:15:02 GMT -8
That's cool that a bladesinger gets to use dex instead of int
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Post by reiphil on Aug 19, 2011 7:30:29 GMT -8
PS, your feats are fine.
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