Post by earthwizard on Nov 5, 2011 17:21:38 GMT -8
Helynn Blackwood:
Physical description:
--------------
Height: 5'7"
Build: Slender, almost frail
Hair: Brown with red highlights, held out of her face by a headband with sapphire gem.
Eyes: Deep blue
Skin: Light bronze tone, with a small mole on her right cheekbone.
Mannerisms:
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She makes a strong showing of conversation to serve her ambitions of power and wealthm, but doesn't really like or trust other people much. She has a habit of playing with her daggers, and unconsciously fiddles with them when nervous.
Immediate History:
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Life as a city-rat means you always have to be en-guard. Helynn was, and that’s how she met Orion Knobknuckle, wizard of the Seeker’s Guild. Their meeting was quite coincidental, a matter of being in the same place at the same time. Although, to be fair, Knobknuckle had nobler motives for being in the local guard station. To summarize, Helynn escaped from her cell, stole the local guards’ “pay” (bribes) after picking the lock on the chest, and accidentally saved Orion from an unruly drunken dwarf, who later found himself lighter by a coin purse. Needless to say that Orion promptly recruited Helynn to the Seeker’s Guild.
Orion and Helynn discussed the Seeker’s Guild over drinks that evening. For Helynn, it was a chance to move up. She had next to nothing, and working for the Seeker’s Guild would offer her a steady income, food, and means for a permanent residence if she desired. More importantly, it provided her the possibility to sate the hunger and ambition that burned inside. For Orion, well, he knew Helynn had potential, and would rather she be an ally than enemy.
Physical description:
--------------
Height: 5'7"
Build: Slender, almost frail
Hair: Brown with red highlights, held out of her face by a headband with sapphire gem.
Eyes: Deep blue
Skin: Light bronze tone, with a small mole on her right cheekbone.
Mannerisms:
--------------
She makes a strong showing of conversation to serve her ambitions of power and wealthm, but doesn't really like or trust other people much. She has a habit of playing with her daggers, and unconsciously fiddles with them when nervous.
Immediate History:
---------
Life as a city-rat means you always have to be en-guard. Helynn was, and that’s how she met Orion Knobknuckle, wizard of the Seeker’s Guild. Their meeting was quite coincidental, a matter of being in the same place at the same time. Although, to be fair, Knobknuckle had nobler motives for being in the local guard station. To summarize, Helynn escaped from her cell, stole the local guards’ “pay” (bribes) after picking the lock on the chest, and accidentally saved Orion from an unruly drunken dwarf, who later found himself lighter by a coin purse. Needless to say that Orion promptly recruited Helynn to the Seeker’s Guild.
Orion and Helynn discussed the Seeker’s Guild over drinks that evening. For Helynn, it was a chance to move up. She had next to nothing, and working for the Seeker’s Guild would offer her a steady income, food, and means for a permanent residence if she desired. More importantly, it provided her the possibility to sate the hunger and ambition that burned inside. For Orion, well, he knew Helynn had potential, and would rather she be an ally than enemy.