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Post by Brian Williamson on Jul 16, 2014 19:44:10 GMT -8
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Post by Joseph Barros on Jul 18, 2014 5:48:48 GMT -8
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Post by Brian Williamson on Jul 18, 2014 6:39:50 GMT -8
Awesome. Thanks Joseph (and Stephen).
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Post by Joseph Barros on Aug 8, 2014 16:49:38 GMT -8
Great article from my favorite blogger the angry DM. Something all DnD players should be keep in mind when writing their characters. Respect the metagame!!
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Post by narutoanbu on Aug 8, 2014 18:39:48 GMT -8
All that does is open a duplicate window
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Post by Joseph Barros on Aug 9, 2014 6:29:17 GMT -8
And so it did! I fixed it now. While I'm posting articles about role play, I might as well repost this article as well which I still consider the the most accurate definition of tabletop role play ever written. Evar! From the comments page of the blog in response to reading: "This is wonderful advice, which I feel many players will take exception to. A drill sergeant my platoon some excellent advice during basic training, “If ya ain’t cheating, ya ain’t trying.” Now, he didn’t mean we should cheat on tests or break the (very strict) rules. He meant that in order to succeed, you should be willing to break the rules you IMAGINE are there. For example, we weren’t supposed to know when certain things would happen, like surprise inspections. But, we took the schedule from his office and made a copy. The morning of the next surprise inspection, we woke everyone up an hour early, did some preparation, and aced the inspection! Sergeant Parr as so proud when he learned what we had done, I think he might have cried. (He didn’t cry. I’m fairly certain he didn’t have tear ducts, just an extra pair of testosterone glands. He made us all to one pushup. One.) In roleplaying games, it’s not cool to cheat in order to “win”. Don’t cheat on your dice rolls, or pump up your character’s abilities, etc. However, we should all be using whatever resources are available to make a great story. Let your character’s dark secret slip out, so that you can get in trouble for it, even if “he would never tell anyone.” Make a poor tactical decision that allows someone else to take the spotlight. Change your character a bit to make it fit into the story our group. Metagame to make a better game. If ya ain’t cheating, ya ain’t trying."
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Post by Brian Williamson on Aug 9, 2014 13:07:17 GMT -8
That's some good stuff there, Joseph. I tend to think of good roleplaying as a bit like jazz. Sure, you can be a badass and do some serious improvising, but you gotta remember to play it in the same key as everybody else. Beyond that, go nuts!
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