Post by Joseph Barros on Oct 19, 2014 8:36:45 GMT -8
So currently, I plan to let Brian DM as long as he is having fun with it. I know he's got plans through level 5 so at that point either he'll continue to run if he feels so inclined or take a break and pass it over to me.
I'm thinking that I'm interested in also crossing over to 5e. I can modify the existing campaign where we left off, or we could try Dark Sun. I think I could run a fun campaign there and it would definitely mix things up as far as theme is concerned so it's not always traditional high fantasy, which honestly is a weak point for me although I enjoy it nonetheless. It would also require more work for me than normal in the conversion process, so that's why I'm bringing it up now, though I feel it would be worth it.
Things to note:
1) This is a post-apocalyptic setting. It is brutal. If baddies don't kill you the world itself just might.
Reaching level 10 with the same character is a serious achievement. No complaints of "unbalanced" or "OP." It's in the game description. Post-apocalyptic. Unfair is pretty much the norm in a dying world run by a handful of tyrants, with a long history of genocide and widespread slavery. If you know anybody who has ever played Dark Sun in any edition, ask them. They'll tell you.
2) No "alignment" restrictions for Dark Sun. I still don't use traditional DnD alignment because of reasons I've explained before. (Summary: too restricting on role play). I believe the world of Dark Sun is perfect for bringing people of opposed viewpoints together. That said, metagame your character to NEVER attack or assault the rest of the party. I don't care how "I don't take shit off nobody" your character is. You, as a player interested in making sure the game is fun for ALL involved, will never do this. I have seen a number of games wrecked by pvp. Don't be a douchebag, don't pvp in dnd. This should be obvious to anybody involved, and if it's not, then this article was written for you.
3) While this world is predominantly desert, that is not all you will experience. For WoW players think how
Northrend was known as a place of ice in Warcraft III, but fortunately when you got there in WoW it wasn't just zone after zone after zone of snow.
4)No divine characters. Dark Sun is a godless world. There are no replacements for divine classes either. Edit: Turns out that was just a mechanical decision for 4th edition because... reasons? Dark Sun *is* a godless world, but having read the original 2E stuff Clerics gain their power from either elements or the Sorcerer Kings themselves. This did not affect their power level, just their "fluff."
5) For character creation, you'll want to wait until I post the setting of the exact location in the Dark Sun world and other important info before getting started, but one of two things needs to happen for Dark Sun;
A) Everybody should discuss ahead of time what their characters are going to be and how they all have met. This can be done via the discussion boards, OR we could spend a session doing it together. I think the latter would be a lot of fun and result in some good old fashioned team building.
B) OR if you prefer you because you're anti-social send me your characters ahead of time and I figure out how to make it fit, although you may have to make changes to accommodate the fact that I have figure out how to bring you all together myself. Dark
Sun does not at all lend well to the "so you all are hanging out in a tavern when a gobbo comes streaking in..."
I think option A would have a significantly better result than option B. I think option A is best for any game, but it's usually not an option if the players don't know each other in real life. By now though I think it is something we should consider for future "new games." That's a topic for a different thread though.
I'm thinking that I'm interested in also crossing over to 5e. I can modify the existing campaign where we left off, or we could try Dark Sun. I think I could run a fun campaign there and it would definitely mix things up as far as theme is concerned so it's not always traditional high fantasy, which honestly is a weak point for me although I enjoy it nonetheless. It would also require more work for me than normal in the conversion process, so that's why I'm bringing it up now, though I feel it would be worth it.
Things to note:
1) This is a post-apocalyptic setting. It is brutal. If baddies don't kill you the world itself just might.
Reaching level 10 with the same character is a serious achievement. No complaints of "unbalanced" or "OP." It's in the game description. Post-apocalyptic. Unfair is pretty much the norm in a dying world run by a handful of tyrants, with a long history of genocide and widespread slavery. If you know anybody who has ever played Dark Sun in any edition, ask them. They'll tell you.
2) No "alignment" restrictions for Dark Sun. I still don't use traditional DnD alignment because of reasons I've explained before. (Summary: too restricting on role play). I believe the world of Dark Sun is perfect for bringing people of opposed viewpoints together. That said, metagame your character to NEVER attack or assault the rest of the party. I don't care how "I don't take shit off nobody" your character is. You, as a player interested in making sure the game is fun for ALL involved, will never do this. I have seen a number of games wrecked by pvp. Don't be a douchebag, don't pvp in dnd. This should be obvious to anybody involved, and if it's not, then this article was written for you.
3) While this world is predominantly desert, that is not all you will experience. For WoW players think how
Northrend was known as a place of ice in Warcraft III, but fortunately when you got there in WoW it wasn't just zone after zone after zone of snow.
4)
5) For character creation, you'll want to wait until I post the setting of the exact location in the Dark Sun world and other important info before getting started, but one of two things needs to happen for Dark Sun;
A) Everybody should discuss ahead of time what their characters are going to be and how they all have met. This can be done via the discussion boards, OR we could spend a session doing it together. I think the latter would be a lot of fun and result in some good old fashioned team building.
B) OR if you prefer you because you're anti-social send me your characters ahead of time and I figure out how to make it fit, although you may have to make changes to accommodate the fact that I have figure out how to bring you all together myself. Dark
Sun does not at all lend well to the "so you all are hanging out in a tavern when a gobbo comes streaking in..."
I think option A would have a significantly better result than option B. I think option A is best for any game, but it's usually not an option if the players don't know each other in real life. By now though I think it is something we should consider for future "new games." That's a topic for a different thread though.