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Post by frobones on Jan 4, 2010 19:26:25 GMT -8
Post your random banter here
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Post by frobones on Jan 10, 2010 15:04:43 GMT -8
I was mistaken on the damage of an Improvised thrown weapon (i.e. Cement Truck). Any Improvised weapon has a damage bonus equal to your Strength modifier. If the object's toughness exceeds your Strength modifier, you get an additional damage bonus equal to the difference between your Strength modifier and the object's toughness, up to +2.
That means any improvised weapon can, at most, increase your damage bonus by +2. So when Toshi threw the massive cement truck, it's damage bonus was only +2 (Toughness DC 17).
Phil... this also means your "batting pebbles" hero can launch them with a damage bonus as high as your strength can get. Or, assuming the pebble is made of stone (Toughness 5), if you have at least 16 Strength (+3 mod), your launched stones will have a damage bonus of +5.
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Post by reiphil on Jan 10, 2010 17:12:08 GMT -8
What's a Grenade's toughness?
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Post by frobones on Jan 10, 2010 19:05:44 GMT -8
Assuming a fragmentation grenade with a steel casing... it would have a Toughness of 10. No matter what, damage can't exceed your Strength mod + 2. But uh, let's say you have grenades with timers just as long as a round... you hit them with an improvised thrown weapon and then they get exploded immediately afterwards
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Post by Joseph Barros on Jan 11, 2010 14:44:15 GMT -8
Ummm. The toughness of a grenade's casing is kinda irrelevant isn't it? You could get down low and use both hands to roll it at the enemy and assuming it gets close enough you don't even need to hit him to still do max damage...
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Post by frobones on Jan 11, 2010 14:45:45 GMT -8
The point is to hit him then explode him Why use baseballs when you could use exploding baseballs!
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Post by reiphil on Jan 11, 2010 18:13:43 GMT -8
He would take strike damage from the grenade, and then explosion damage
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Post by frobones on Jan 12, 2010 15:45:26 GMT -8
'Tis so hard to be original. It's either been done before or it's an amalgam of existing things. Although Phil's idea comes pretty close. I can't relate it to anything off the top of my head.
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Post by Joseph Barros on Jan 12, 2010 16:24:34 GMT -8
Fuck your double damage roll. You hit it explodes. You get cool points for an exploding baseball, but that is it. Unnecessarily overcomplicating the rules for the lose.
Not to mention if your target is so badass you doubt a grenade will kill him... you've got bigger problems than the toughness of a grenade casing...
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Post by Joseph Barros on Jan 12, 2010 16:27:56 GMT -8
Don't worry about being original. Worry about being fun. I have more fun with the personality of the character than the actual backstory.
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Post by frobones on Jan 12, 2010 16:55:13 GMT -8
Don't worry about being original. Worry about being fun. I have more fun with the personality of the character than the actual backstory. Well, I guess part of the problem is that the fun things can be problematic. So for me it's a big juggling act of fun/balance/non-brokeness. Currently I'm pondering an alien/martian type character that has complete control over his material make up. Think Martian Manhunter/Absorbing Man. Now comes the problem of potential brokeness. Having complete control over his material makeup means he can go insubstantial (ghost-like), which means he can not be affected by physical or energy attack, and yet he can affect those in the corporeal world with a feat. The only thing that can harm him in this form would be Mental/Sensory effects and a weakness of my choosing. Would something like this be problematic in general?
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Post by reiphil on Jan 12, 2010 17:24:50 GMT -8
Or powers that take the power feat to affect insubstantial (a thing tht the GM could always throw in at you)
"What?! My laser doesn't affect you! INCONCEIVABLE! Let's see... Flip this switch here.. and AH HA! That should do the trick! -PEWPEWPEW-" - Dr. Null
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Post by reiphil on Jan 13, 2010 20:23:55 GMT -8
Fuck your double damage roll. You hit it explodes. You get cool points for an exploding baseball, but that is it. Unnecessarily overcomplicating the rules for the lose. Not to mention if your target is so badass you doubt a grenade will kill him... you've got bigger problems than the toughness of a grenade casing... But what if I do linked powers? Those are double rolls. I could just take a Rocket launcher with time rockets. Or attach explosives to a harpoon. You couldn't really argue those. You get speared, you take damage, the explosion, you take damage. Win win situation Though I think this kind of stuff would come later on when we're all pretty used to the system. When we all started 4e we were like "Uhm... ROgue... How do I get combat advantage?" Now we're like "Ok bitch, I took this weapon, which says i get combat advantage nows, and with this feat I can do 12873 sneak attack dice." And the dm goes "Uhm.. Ok. Roc comes in grabs you and drops you off a cliff."
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Post by Joseph Barros on Jan 14, 2010 16:54:16 GMT -8
Linked powers are fine. Toughness of a baseball is you just being a jackass.
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Post by Joseph Barros on Jan 14, 2010 17:00:56 GMT -8
Stephen. Don't take the feat. If you want to go BOOM you have to leave ghost form. The only reason you'd take that feat is out of pure uberness. Generally if you are making a character that only very specific enemies can harm you are going overboard.
For the fun of it I would add some kind of flaw or complication that makes changing forms difficult. Under stable conditions, its not a problem, but changing mid combat might be hard, slow and/or potentially dangerous to you and or others. This is not a requirement, just a thought I had that might make it more fun. In my opinion the more dangerous your character's life the more fun. If he is invincible things are going to get trival and boring real fast.
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