Post by earthwizard on Feb 2, 2012 8:44:08 GMT -8
We don't actually have a thread dedicated to the new edition of rules for D&D, so let's make one.
If you're scouring the net, find interesting posts on WotC, etc. then share them here.
I've just read this blog post from someone who went to the D&D Experience in Ft. Wayne.
critical-hits.com/2012/02/02/ddxp-2012-recap-running-the-new-dd-and-playing-games/
In particular note these moments from his game table:
Quote
The Elf Wizard returned to the Keep to do some research, and at one point requested that she find an expert in anthropology to discuss the various humanoid tribes’ culture. I noticed Mike Mearls was wandering around observing tables, so I asked him if he’d like to play that expert. After some questions (like “what’s my motivation?”) he launched into it, insisting that the Elf was tracking mud into his library before rattling off tribe names that I hurredly jotted down to use in the game. Afterward, while reporting back to her group, the Elf relayed what she knew, but said she didn’t get all of it because he was talking faster than she could take notes.
The elaborately crafted plan by the Warlord to take out a minotaur hit a roadblock when the Paladin refused to attack it while it was held in place by magic. The Fighter, whose character had a crush on the Paladin, also followed suit thereafter, gobsmacking much of the group. However, they easily leapt back into the fight once the magic had worn off, smashing the dreaded minotaur to bits before it could get a good swing in.
That same Paladin had previously charged a room full of stirges, and become close to death by blood loss, necessitating a several week recovery time back at the Keep.
The Wizard and the Rogue, the last surviving members of their group, tossing money at an ogre while running by him to keep him at bay and allowing them to escape from the other monsters on their tail.
How many adventurers decided that fire was the answer whenever the situation became dire.
End Quote -- Dave "The Game" Chalker
The closest thing to a mechanics hint? The paladin who was "close to death by blood loss" required "a several week recovery time". Interesting. Are healing surges gone? Does some other mechanic force extended recoveries?
If you're scouring the net, find interesting posts on WotC, etc. then share them here.
I've just read this blog post from someone who went to the D&D Experience in Ft. Wayne.
critical-hits.com/2012/02/02/ddxp-2012-recap-running-the-new-dd-and-playing-games/
In particular note these moments from his game table:
Quote
The Elf Wizard returned to the Keep to do some research, and at one point requested that she find an expert in anthropology to discuss the various humanoid tribes’ culture. I noticed Mike Mearls was wandering around observing tables, so I asked him if he’d like to play that expert. After some questions (like “what’s my motivation?”) he launched into it, insisting that the Elf was tracking mud into his library before rattling off tribe names that I hurredly jotted down to use in the game. Afterward, while reporting back to her group, the Elf relayed what she knew, but said she didn’t get all of it because he was talking faster than she could take notes.
The elaborately crafted plan by the Warlord to take out a minotaur hit a roadblock when the Paladin refused to attack it while it was held in place by magic. The Fighter, whose character had a crush on the Paladin, also followed suit thereafter, gobsmacking much of the group. However, they easily leapt back into the fight once the magic had worn off, smashing the dreaded minotaur to bits before it could get a good swing in.
That same Paladin had previously charged a room full of stirges, and become close to death by blood loss, necessitating a several week recovery time back at the Keep.
The Wizard and the Rogue, the last surviving members of their group, tossing money at an ogre while running by him to keep him at bay and allowing them to escape from the other monsters on their tail.
How many adventurers decided that fire was the answer whenever the situation became dire.
End Quote -- Dave "The Game" Chalker
The closest thing to a mechanics hint? The paladin who was "close to death by blood loss" required "a several week recovery time". Interesting. Are healing surges gone? Does some other mechanic force extended recoveries?